Build Guides
Editing: Healing Travel

Guide Info

This loadout is based on two things one is healing and the other is making sure you survive. A support is the main focus of the enemy team and most would even sacrifice themselves to take them down. That is why supports need great movement abilities to make them escape these scenarios. Seris's Shadow Travel is the best escape ability in my opinion. It makes her invisible but unlike Skye, Sha Lin and Strix she cannot be harmed when in this movement ability. The enemy can see you if they are close enough to them although unless they buy illuminate you will be alright. Even if they do that with this loadout you can heal a good bit of health while in shadow walk so it matters little if the enemy has illuminate as you will be healed enough to engage again or continue retreating to your team to help you.

Build Name

Cards

Nether Siphon IV
Soul Forge IV
Veil II
Dark Whisper I
Blood Pact I

0/12

Items

Morale Boost II
Cauterize III
Veteran III

0/12

Bane I
Blood Pact I
Dark Sight I
Dark Whisper I
Dusk Walker I
Ebon Dynamo I
Essence Rip I
Fade to Black I
Nether Siphon I
Revenant I
Sorceress I
Soul Forge I
Spirit Leech I
Umbral Gait I
Veil I
Wickedness I
Aggression I
Blast Shields I
Bulldozer I
Cauterize I
Chronos I
Deft Hands I
Haven I
Illuminate I
Kill to Heal I
Life Rip I
Master Riding I
Morale Boost I
Nimble I
Rejuvenate I
Resilience I
Veteran I
Wrecker I
Add the Main Build

Select the cards for the main build first. Then you'll be able to add situational builds.