Build Guides
Editing: Kill-based Skye Loadout

Guide Info

This is the loadout I personally use, and that seems to work the best if you have the accuracy to back it up. it relies on being able to confirm kills, so it's not for inexperienced players. however, if you can make it work, you can really make it work. I run all these cards along with the preparation legendary. the funny thing about using that legendary and the nimble fingers card is that if you can get your poison bolts activated a second time within those five seconds, the reload speed buff stacks on itself. With the extra movement speed and the ability to cast all your abilities again after a kill, you can kite from enemy to enemy, hitting them with your poison bolts to apply reduced healing and constant damage, then just melt them with your wrist crossbow, eventually moving to help your team with the frontliners after you melt their backline. Really fun to play.

Your blue and yellow card are more dependent on the situation, but you should definitely build deft hands 1, then kill to heal 1-3, then the rest of deft hands before moving on.

Build Name


Victory Rush III
Nimble Fingers III
Decrepify III
Healing Vapors II
Ninja I



Kill to Heal III
Deft Hands III


Cloak I
Confound I
Decrepify I
Dissipate I
Emergency Exit I
Healing Vapors I
Nimble Fingers I
Ninja I
Poisoner I
Pollute I
Preparation I
Quick Smoker I
Shadow Affinity I
Slip Away I
Smother I
Specter I
Tactical Reload I
Twilight Armor I
Victory Rush I
Aggression I
Blast Shields I
Bulldozer I
Cauterize I
Chronos I
Deft Hands I
Haven I
Illuminate I
Kill to Heal I
Life Rip I
Master Riding I
Morale Boost I
Nimble I
Rejuvenate I
Resilience I
Veteran I
Wrecker I
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