KinessaLast updated 1 year ago
Cards make sure you are pretty flexible and durable.
Quick Scope II is fast enough for scoping in & out, even in tight situations
Prodigy IV for the mobility, in case flank comes or you need to change positions
Open Season II for revealing enemies. Very useful for finishing enemies off or dueling, since you have the sight advantage over your opponent
Restore III for the needed durability. In case of tight situations, Teleport for the heals and to somewhere safe.
Amplitude I just to fill in. In my case, since it affects more people I choose this. Feel free to switch with other cards to your liking
As for the items, it is extremely flexible and situational. Here are what to go on a descending order of priority, so choose according to your situation.
Reds: Cauterize, Wrecker, Deft Hands, Bulldozer
Most of the time Cauterize is to go to ensure that your shots count and your target won't be able to out-heal the damage.
Wrecker is for Ruckus, mainly. Or two-tanks line-up. Or any other situation, which you see fit.
Deft Hands is to go only when there are no tanks/heals, or you're simply dominating, OR your teammates already got you covered with both Cauterize and Wrecker.
Blue: Haven/Blast Shield
Yellow: Master Riding, Morale Boost
Green: Kill to Heal, Life Rip
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