4 years ago
1
Patch 3.1
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Free Agent - EU

so its probably not a unique idea at this point but this is what i sometimes use for terminus when im tired of decimation. basically an alternate way of playing terminus. instead of waiting for the enemy to start blasting you for calamity charges, you go to them and take the calamity charges. its very good against something like double tank i find because you can just pressure both the enemy tank and off tank and soak up their damage pretty much at the same time because of your speed. the items i listed all work well ,but against double tank you will be wanting cauterize especially and depending on then character maybe some resilience (a character that can hit you with a cc effect through your siphon, like ash with her shoulder bash for example). i like to use undying with this because though it may be his worst talent, with this set up it makes sense and can provide some decent benefit (helps when backing up from the enemies if you are playing more of an off tank). also with haven or blast shields you can really be the definition of a tank, with about 48% damage resistance while below 40% health and a bit less when above 40% health.

to sum it up, you are trying to apply alot of pressure with your fast speed while also being hard to take down by managing your siphon properly combined with your high levels of damage resistance. i also find it a bit more fun than decimation terminus.

Untitled Build Section
Build Section
Untitled Build
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.

Level 3

Level 3

Nimble

Nimble

Armor

Gain 21% Movement Speed.

Level 3

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 75%.

Level 3

Life Rip

Life Rip

Weapon

Your weapon shots gain +30% Lifesteal.

Level 3

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 75% increased damage to Deployables, Pets, and Illusions.

Level 3

Untitled Champion Section
Champion Section
strong against
TyraVivianStrixMakoaRaumFernandoSerisGrohkTorvald
Notes

can fight all of these guys pretty well if played correctly, very much so against double tank since your axe has a large arc that can hit multiple enemies.

not so strong against
MaeveEvieCassieDrogozWilloInaraFuriaIo
Notes

all these guys can be a real problem for you due to either their high mobility that can get away from you even with your speed, or their ability set. maeve with street justice will be a real problem(like for most tanks) because even though below 40% you have alot of damage resistance, as soon as you drop below 35% you can say goodnight. furia can be a problem with the pyre strike>wings of wrath combo (especially with the reset cards) since to a furia you look like a real easy beam target when charging straight at them. io can place lunar behind you and get stuns off like that, obviously with resilience these things can be less detrimental but with the wide variety of item choices for this combo you might be going after other items before resil. against inara you will have some real issues, because inara. flight characters like drogoz or willo are a problem for obvious reasons.