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Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Heal for 640 after hitting at least one enemy with Skewer.
Increase your maximum Health by 200.
Gain 3.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 30%.
Increase the Health of Healing Totem by 150.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
Heal for 200 over the duration of Ghost Walk.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your maximum Health by 50.
Reduce your damage taken by 20% for 2s after using Pounce.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
Increase the travel speed of Deadly Momentum by 40%.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Increase the travel distance of Deadly Momentum by 10%.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Heal for 640 after hitting at least one enemy with Skewer.
Increase your maximum Health by 200.
Gain 3.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Healing received from other players by 12% while at or below 50% Health.
Heal for 750 for each enemy hit with Shell Spin.
Gain 21% Movement Speed.