7 months ago
62
Patch 5.4
Player Avatar

Free Agent - EU

Maeve is one of the most mobile champion in the game, she is great at poking, she has no damage falloff and has verticality. What's not to like? She also has a lot of damage reduction cards and self-sustain which will help her in her duals and easily walk away when she is in danger. She deals quite a lot of damage with her talent "Cat Burglar".

Flanking is the most difficult role in the game because you need a lot of game knowledge accompanied with a good aim. At lower ranks having a really good aim can help you reach Diamond easily, BUT, as soon as you get to higher ranks (high Diamond/Master/Grand Master) you will need to have a really good aim and a lot of game knowledge to make the best decisions.

Talents :

-Street Justice

Pounce now executes targets below 35% health.

-Cat Burglar

Deal 30% more damage from your first two Weapon Shots within 5s of Prowl ending.

-Rogue's Gambit

Eliminations reset the Cooldown of Pounce and Pounce deals 10% more damage.

Street Justice : is the easiest talent when you are still new to the game because a skull mark will appear when your target is below 35% health. It's good to finish off the tanks or challenge characters with low health, but you will only deal 400 damage per dagger and it can be extremely risky to play at high level because you will have to be very close to your opponent. But in some matchups it can be worth it, like if there's a Terminus or a Raum it can be interesting to play this talent if you really want, but Cat Burglar is still more efficient.

Cat Burglar : is her strongest talent and is the safest way to play Maeve competitively. Each dagger deal 520 damage within 5s of Prowl ending. Good way to challenge dps on a 1v1.

Rogue's Gambit : is Maeve's most difficult talent. You need a pretty good aim while moving and jumping around. It is only strong against players who can't aim someone who keeps jumping high in the air. The bad side is that you won't deal extra damage with your daggers, which sucks. The item Haven literally destroys this talent, add to it the Veteran buff which increases your base health. However, it can be fun to play and spectacular to watch.

Skills :

-Daggers (Direct Damage)

Throw two Daggers every second that each deal 400 Damage.

-Pounce (Direct Damage)

Quickly Dash Forward. Collide with an enemy to perform a melee Strike for 400 Damage. (cooldown : 10secs)

-Nine Lives

Reset the cooldowns of Pounce and Prowl and heal for 400. (cooldown : 20secs)

-Prowl

Move 50% Faster and increase your jump height for 5 seconds. Firing your weapon or using another ability will cancel Prowl. (cooldown : 12secs)

-Midnight (Ultimate)

Enemies within 300ft have their vision restricted to a 30-foot radius for 4 seconds. (you can buy resilience 3 to make her midnight last 2secs, CC immune targets are no longer affected by this ability)

What item to buy ?

The items you buy will depend on your games, on the character you play, on the choices of your teammates and against who you play. As Maeve, you can start the round with Veteran and Nimble or resilience if there's a lot of crowd control (like against Atlas, Grover...) or illuminate if you have to deal with stealth champions like Sha lin, Skye, Saati, Strix, Seven. Different champions can start the game with other items such as Chronos/Morale Boost/Deft Hands/Bulldozer etc... Sometimes you won't have to buy stuff like Wrecker or Bulldozer because one of your teammates (most likely the damage) would have already bought it.

Veteran is an interesting purchase for Maeve because she already owns cards that reduce your damage taken.

Haven buy this after Veteran to be as tanky as possible.

Resilience if there's a lot of Crowd Control like Mal Damba's ult, Inara's ult, Ash's ult, Pip's slow, BK's ult etc...

Wrecker if you play against characters with annoying shields like Ruckus, Torvald, Fernando, Barik etc...

Illuminate if you have to deal with a Skye, Strix, Sha Lin, Seven, Saati and also works against Seris when she uses her shadow travel.

Nimble if you want more movement speed.

Master Riding is really good for a flanker to get back in the fight or sneak behind the enemy faster. In some long maps like "Ice Mines" it is really essential to buy this.

Chronos is not useful for Maeve. You can ignore this item.

Life Rip and Kill to Heal are not that useful because cauterize affects them. So, it will be more interesting to get a damage reduction instead. But, sometimes, you have to buy it because your support ignores your whole existence.

Bulldozer is optional, it allows you to destroy deployables faster. It can be useful to take down Imani's dragon real fast or against Barik's turrets or against an Inara who plays cripple or against IO's pet etc... you can buy it if you really need to deal with specific champions or playstyles, but in most situations that shouldn't be your main item.

What is your main goal ?

If you truly want to be an effective flanker you should stay alive and put some pressure in the backline and finish off the kills. It doesn't matter if you can't kill many targets at once. Just poking and distracting the backline can make a lot of space. Try to be like that annoying mosquito who keeps flying and disturbing you but never dies. You can also bait people into focusing you just to lose their time. The right moment to go into a fight is when the enemy team is distracted by something else than you. When you face decent and/or high level players, they are very much aware that you will try to sneak behind them thusly you will have a hard time flanking if you just rush in without thinking. When you decide to attack the enemy backline alone and they all turn around to take you down, you won't be able to do much if they are full HP. In those situations, play safe, poke them and check if you can get a kill or a trade kill if you think it's worth it. You can also force them to retreat to create some space for your teammates in hopes of finding an opportunity to attack and get kills.

Your main targets are the damage and the support, and sometimes the flanker and the off tank. When you start the game the anti-heal (Cauterize) is pretty low, which means that you won't be able to kill the damage because he will get poket heals by the support. So, the best thing to do is trying to get the support instead and once the anti-heal increases late in the game (around 13mins cauterize hits 90%), then you can start ignoring the support and focus the damage. But, in some situations, even late game killing the support can be useful because some supports gives shields (like Furia) or dmg reduction (like Rei, IO) and some champions can easily get out of cauterize like Koga, Evie, Zhin, Moji etc so killing the support is always nice. Onto the snipers, if you are facing one then they should be your main concern, but, sometimes, you will have to play anti-flank (which means face the enemy flanker and handle it) otherwise your backline will get wrecked. Do not waste your time shooting nothing but the tank point. You can of course poke the tank point and even kill him if you can't reach anyone else, but really, focus the dps instead, especially the one who carries the match.

Sometimes sacrificing yourself can be a good thing. Like, for example, if your team died and you really need to contest the point you can rush in, try to stay alive on the point as much as you can and die on the point, that way it may allow your team to come back and touch the point again, or after the enemy team captured the point and they push the payload, if you have no way to escape don't waste your time resisting because the payload keeps going forward, it's better to let them kill you near the payload so they won't be able to keep pushing it, thus you can return with your teammates. You could also jump off the map so you can pop up with your team and get back into the fight together. A little trick that you can do when you are on a high kill streak is that when a round ends you can jump off the map to lose your kill streak, that way you won't give your enemy a lot of ultimate charge if they kill you.

When you play against experienced players, you will have to play safely and inflict damage from a far distance and a be aware of the matchups. You should learn how to poke people from a long distance and when you see that you can punish someone you can run into him, get the kill and then run away by using Nine Lives then Pounce to get to a safe place, then hide, wait to get your health and all your abilities back, then do the same thing etc... From mid-long distance you have to pre-aim where your opponent is going to be. You can train your aim in practice mode against Pips or in casual or against your friends.

I highly recommend to play alongside with your off tank (if there's one in your team and if he wants to collaborate), you will be more impactful and powerful together. If your off tank doesn't want to cooperate and sticks around the tank point instead of helping you, you should do your best and play on your own to carry.

When you are close to a wall you will jump higher, use it to your advantage. Maeve can also double jump or jump one more time after using Pounce but be aware that she will be more vulnerable as it will make her move slower and advanced players will take benefit of it, so use it carefully. Before going into a fight keep your mount on to see what's going on around you and take the best decisions. Always make sure that your Nine Lives is available or at the very least have one escape available before going into a fight. If you keep dying when you are flanking, you should be more patient, hide and wait for the right opportunity to go into the fight. Just poke until you see you an opportunity to get a kill or a trade kill if you think it's worth it. You can use your emote to get the 3rd person view for a short moment so you can see your surroundings. A patient flanker is the best flanker.

If you have a hard time with your aim but you still want to be an effective flanker you can start with "Street Justice" because once you put them below 35% hp you will see a skull mark appear and you can end them with Pounce. But once you reach a high elo this talent won't be easy to use because it leaves you extremely close to your opponent, which may cost your life. And high level players can adapt to this playstyle and punish you for it (can work against some comps though). Use high grounds because you will be much safer over there. Maeve requires knowledge of the map you are playing, it can be hard to flank on a map like "Frog Isle" or "Timber Mill" but you can play with the angles and do damage with your daggers while staying hidden behind a tree, wall or something. In most cases, if you play correctly with the decor you will win most of your duals.

When to use your ultimate ?

Her ult is a good zoning tool, during 4s the enemies can't see anything around them (unless you get too close to them) you force the enemy team to retreat or hide. The best time to use your ultimate is at the beginning of the round, check where the enemy team is going then ult and try to get a kill if you can. You can also use your ult to save yourself or protect your teammates, or you can counter other ultimates, like for example ; Sha Lin's or Kinessa's or Imani's ultimate, you can blind them, you can blind anyone who isn't CC immune. You must always have your ultimate available at the start of each round, but sometimes you won't be able to save it for the next round, which isn't a big deal. You can try to get it back later on. Keep in mind that if someone has resilience 3 it will make your midnight last 2s instead of 4s. Now, if there's a Cassie or a Lillith in the opposing team they might want to keep their ultimate to counter yours. In that case, you can try to get rid of them first then use your ult or just ult and force them to use theirs as well. But if they always keep their ultimate to counter your midnight, it will penalize their team for taking the right decisions at the start of the round.

Watch these videos on YouTube :

Maeve vs All champions - Tips and tricks from Kreepers

TIPS ON PLAYING MAEVE!! RANKED GAMEPLAY!! from Vex30

Matchups
Champion Section
Notes

(Not updated yet)

My matchup knowledge isn't the best but I will still try to explain everything. Keep in mind that if you used all your abilities you will be more vulnerable thus much easier to kill, so be careful when using your skills and wait for your cooldowns to finish before running into a fight. Also watch out for your opponent's abilities, if they already used their escape you can punish them. There are different playstyles so don't forget to look at the enemy's team legendary card and deck and play accordingly.

Evie : Even though Maeve is a counter to her, it can be really hard to deal with a good Evie player, you really need to be consistent with your daggers and your abilities have a much longer cooldown compared to Evie, so be careful with that. Use your mobility and try to dash in the air, that way it'd be really hard for Evie to land a hit on you. If she plays the "Wormhole" talent she can go back to her position, if you know where she blinked from be ready to hit her after she gets back to her position. Keep an eye on her Soar and Iceblock if she used both she will be much easier to kill. You have around 10-15s or so before she can use them again. She can also Blink or Soar at you then use her ult, keep your escape and prepare yourself to run away when she comes at you. When you use your ult she can enter iceblock and nullity your ult and see where you are but she will be more vulnerable.

Drogoz : You are a counter to him, it won't be easy for a Drogoz to land a hit on a Maeve who keeps moving, running and jumping around. At first it will be hard to hit a Drogoz who is flying but you can easily close the gap with Pounce. When he ults, well try to not show yourself or try to keep some distance while shooting at him he will have to retreat or kill someone and then die or he will just die because he couldn't reach anyone and refused to back up.

Moji : Always keep distance and you will be safe. You can easily see her and hear her coming. Her "Magic Barrier" nullifies Maeve's ult. Hit her after she used her magic thingy. She will be really hard to kill if she is babysitted by a support because she can get back to full health when she uses her Magic Barrier and she also has a lifesteal card in her deck. If she ever ults you for some reason buy resilience and run in circle so you can avoid being eaten.

Seris : Get max cauterize. She can't do much damage and her shots are easy to dodge, you will force her to use her escape and then if you see that you can kill her just follow her and finish her. You can get away from her ult with your movement. But if the Seris player is protected well she will be hard to kill.

Skye : She lacks mobility and doesn't have much health. You can buy illuminate 1 or 2 if you never see her coming or know where she is. You can hear her footsteps and also hear when she enters or gets out from stealth mode. Once you know how she works she won't be able to approach anyone because people will instantly turn around to kill her. She can still poke from far but she won't be that impactful. Her ult is pretty slow but is good for zoning, just hide behind something like a wall, a tree, a rock, the payload etc or just run away.

Tyra : Move a lot and keep some distance. The only annoying thing is her reveal and her fire if she plays "Burn Monster" but with your mobility you shouldn't get hit by the fire anyway. She has one card in her deck where she gets 20% damage reduction for 3s after using "Nade Launcher" which makes her more tanky. You can reduce the dmg taken from her fire bomb and nade launcher with Blast Shields and her main attack and ult are both direct damage.

Viktor : Use your movement, just like against Tyra. But a good Viktor who can aim very well might give you a lot of trouble and he also has life steal in his deck. Buy Haven. When you are low HP don't just remain static behind a wall because he can finish you off with a grenade. You can easily escape from his ult with Pounce.

Willo : You are a counter to her, she can't really hit you while you are jumping pretty high in the air, watch out for her Flutter because she would probably kill you if you used all your abilities. When she's low life she will use Flutter, just wait for the damage reduction to go away then hit her. You can try to kill her when she ults if you are good with your aim. Pounce in the air, jump, aim, shoot, Nine Lives, do it again.

Grohk : He is annoying to kill at early games because he has too much healing, but he really isn't a big of a deal in 1v1, rush cauterize 3 and he's a dead man. Be aware that he gets out of cauterize when he uses his escape. Watch out for his ult, the only thing that could get you killed (you can buy resilience to get out of his ult much faster).

Jenos : Easy to kill in 1v1 because he won't deal enough damage to kill you and he doesn't have any escape. Always keep one Pounce available so you can get out when he grabs you. Always watch out for his ult, especially when you are on mount or when you are focused on something else or when your skills are on CD it can be hard to react to it. However, Blast Shields will reduce the dmg taken from his ult so he won't be able to OS you.

Furia : She is a really good duelist and can handle flankers quite well, especially when she ults. You can poke her from far since she lacks mobility. When you get a little close to her she will use her beam so be ready to dodge it. Don't get too close to her if she has her ult ready. She can also cancel your ult after she ults, so you can let her use her ult first and then ult.

Koga : He's not a big problem if you keep some distance, you can kill him before he kills you. It can be frustrating to deal with a Koga player who keeps dashing or jumping around, but you should pre-aim where he's going to dash and then shoot at him. If you see a Koga who keeps dashing in the air the only thing you can do is aim at him.

Zhin : It might be a little difficult to deal with a Zhin player because his shots have a big hitbox. He has so many escapes, he can use his counter, he can just run away with Billow and Spite, but Maeve still has better tools to deal with him since she has more mobility, she can use high grounds and she can burst much faster with Cat Burglar. Watch out for the third hit of his primary attack because it does 700 dmg and 850 dmg if they play with the "Yomi" talent. Do not hit his counter, Zhin players mostly use it after they start losing health. You really need to pay attention to his abilities and know when to hit him.

Pip : His capacity to slow ennemies can be hard to deal with & his ult is very strong too (buy resilience to counter both) and he can heal himself back to almost full health early games, but with cauterize level 3 he won't be a big problem in a 1v1. Just watch out for his ult, slow and his escape because it's not easy to hit him when he jumps all over the place. One tip against his ult is to go from one side to another of your tank's shield, like Barik for example you could use his shield to stay alive.

Khan : You can jump over his shield, but he is still annoying and has self-heal+immune to dmg. When a Khan stays in front of you he might want to ult you or grab you, just bait him. Do not underestimate his dmg though, get max caut and haven if you want.

Terminus : Keep distance, use your mobility, jump over him to hit his back. Try to not feed his Siphon. Your Pounce goes through his Siphon so if he is low HP you can try to finish him with it.

IO : She is not hard to kill but Luna will get in your way, she will deal damage and will stun you so you will have to hide behind a wall if you expect a stun (you can get resilience if you need to but it might not always save you or bulldozer so you can kill Luna faster). Watch out for her ult, always keep one Pounce available when you approach her so you can easily dodge her ult. Of course when she starts losing life she will use her escape so keep that in mind.

Ying : When she ults you can't kill her if you don't have cauterize 3 so be careful. Her illusions will get in your way, pay attention to her escape. Once she used it she will be much easier to kill. Just jump over her if she puts an illusion in front of her.

Lex : His talent "Death Hastens" does a good amount of damage even when he is far away from you, he has an auto aim ability which doesn't do a lot of dmg but can be useful to finish off a Maeve when she is in the air. If the Lex player doesn't miss a single shot it might be hard to deal with him. Use your mobility, buy caut 3 and haven.

Corvus : He is not hard to kill because the only thing he can do is run away. Just memorize on which side he aimed and threw his projection and then follow him after he teleported. He can also bait you with his ultimate where he flies and takes -50% dmg. So don't rush, just play safe, poke, wait for him to ult or escape, then once it's done you can kill him. Keep in mind that he can teleport every 8s and he can use highgrounds.

Makoa : Since he got buffed if he grabs you he might want to spin at you which will deal 500dmg so just pounce in the air if he does that. Learn to keep the right distance to not get grabbed. If you ever see him in front of you, looking deep in your eyes just use Pounce to dodge his grab or move from side to side. He can also grab you and throw you off the map or on a map like Splitstone Quarry he might want to hook you and throw you onto the lava or on the drilling mechanism. Don't fall for it, it's so easy to see it coming. When the Makoa rushes at you at the beginning of the round it just means that he has his ult ready, so my best advice will be to warn your teammates to shot at him and burst him down.

Torvald : He is not a hard target, he is just annoying. His shield is too tanky and if you get too close to him he will just try to use his nullify on you. You can buy resilience to counter his ult and nullify. Just buy wrecker and tell your teammates to kill Torvald first if you can't kill the dps who gets shielded.

Atlas : Force him to use his "rewind" and his shield. Once he used both you can kill him. His cooldowns are way too long, the only time you can challenge him is when he used all his abilities. You need to absolutely buy resilience against him. You can also get haven if you want.

Barik : His Barricade, Turrets and Rocket Boots are a pain in the neck. You can jump over his shield and turrets or destroy his turrets but you will waste your time if he has his roket boots+shield which he can use two times if he has the "Failsafe" card in his deck or if he has his ultimate. You can get wrecker and haven, or bulldozer if you really want to one shot his turrets but that's on you.

Buck : He is way too tanky, too much self heal early games and he can also slow you down. He's only useful at close range so don't forget to keep some distance. Get max Cauterize and Haven. You really need to know the timing when to hit him, he has damage reduction cards after he heals himself he gets damage reduction for 2s and after he jumps (Heroic Leap) he reduces the dmg taken for 4s. Most Bucks have these cards in their decks depending on their playstyle. Just do not miss your daggers, play with the walls, poke, use your DR wisely against him.

Cassie : An advanced Cassie player will be your worst nightmare, she is a big counter to Maeve and her ult is a counter to "Midnight". She can easily burst you down. Poke her then hide behind a wall, then poke her and she will have to retreat. Be aware that she can use "Dodge Roll" two times, when she's dropping below 15%+ health (depending on how many points they put in this card) every 15s she will be able to roll a second time. She can use her roll every 7s. Be ready for it and shoot her after she rolled.

Fernando : His shield is way too big + too much health and his fireballs can hurt. Keep distance and when his shield is over you can try to kill him. If you really need to deal with his shield get max wrecker. His ult is a big counter to wombo-combos, do not rush when he has his ult ready. Play patiently, wait for the right opportunity to attack the backline. After he ulted you can play more aggresively.

Imani : Her stun is very strong and her fire stance does a lot of damage in 1v1. In her fire stance, she can deal 1000dmg after completely charging it. If she already used her Inferno Canon and Froze Bomb you can play more aggressively. Her shots are too slow and she has long cooldowns so you have enough to time to kill before she is able to finish you. But play safe and use your mobility against good Imanis because one stun can get you killed. You can buy bulldozer if you have to deal with her Dragon or you can use your ult to blind everyone and try to kill Imani instead, but if her teammates protect her you won't be able to kill her on your own so the safest way would be to buy Bulldozer and kill the dragon as fast as possible.

Inara : She is way too tanky if she plays "Mother's Grace", so you better stay away from her. Do not underestimate her damage, a good Inara player won't have any trouble dealing with Maeve. You can kill her when "Earthen Guard" is over, that's the only time where she is killable.

Lian : Counter to Maeve, auto aim + burst fast. You can bait her to use her Presence and then try to get her. Never dash into her if you used all your escapes because she might ult. Play safely, don't be scared to play with the walls, hide, then shoot etc... Buy blast shields to diminish her damage. She can use her escape every 5s.

Ruckus : Don't try to challenge him in 1v1 a good Ruckus will just kill you, just poke and stay away from him. Get wrecker.

Sha lin : One stun and you die so you better be really careful and consistent with your shots if you want to kill him before he kills you. Buy haven and resilience or illuminate so you can see him when he ults and when he uses his retreat.

Strix : It's nearly impossible to approach a good Strix player, his head shot deals 1800dmg and 1200dmg on the body, so one shot on your body is enough to push you back. He can enter stealth mode (you can buy illuminate if you never know where he's going) you can also hear a sound when he is going invisible that way you can predict where he is going to be. He can blind you with his ult so don't get too close to him if you know his ult is ready and try to bait him, be aware that he can charge it pretty fast (if you buy resilience level 3 his ult last less time). You need to wait the right opportunity to approach him, don't reveal yourself too much, play with the walls and use your mobility. You could just distract him so your team will not have to worry about him for a couple of minutes. Don't forget to buy haven.

Vivian : Try to hit her feet when she uses her shield, or just wait until her shield goes away and then try to kill her. She is very annoying with her ult and her life steal, and if she's protected you won't be able to kill her that easily. Buy wrecker.

Mal'Damba : A strong Mal'Damba player will be hard to kill because of his stuns and ult, once he used his escape you can try to get him just like any other supports in the game (need to buy resilience if you keep getting stunned or ulted). Keep in mind that his escape has a very short cooldown so you have to be very fast if you want to kill him.

Grover : His cripple will get you killed (buy resilience) and he can be hard to kill due to his damage reduction card in his deck, you really need to get cauterize 3. If you think he has his ultimate ready don't rush on him.

Bomb King : The key against BK is to use your mobility and keep a lot of distance and jump high in the air, don't use your double jump if you are close to him because it will be easier for him to hit you. Buy blast shields or resilience to counter both his ult and Grumpy Bomb even though you should be able to dodge them by using your mobility. You can dash in the air and aim at him that way you will give him a hard time just like against any other blasts in the game. Don't stay too close to a wall because he can stick his bombs to the wall and deal damage like this. When he ults don't be scared to shot at him, try to keep distance or stay on highgrounds etc.

Talus : I'm not sure about Talus but keeping some distance is important, use highgrounds and your movement speed. You will never be able to kill him in one try because he will teleport back, he also does a lot of damage up close and his movement speed can be annoying to deal with. He also has a damage reduction and a lifesteal card when he's below 40% health, so it will be nearly impossible to kill him alone because when he starts losing health he will go back to his position. Once he teleports back to his location he won't come back for about 10s and if he comes back he will instantly die because he has no way to escape or you can simply chase him down and punish him.

Kinessa : It really depends on the player just like Strix. A strong Kinessa player will burst you down and will give you a hard time. Use your poking and movement, play with the walls, jump etc... when she starts losing health she will instantly try to escape using her transporter so be ready to hit her after she teleported but keep in mind that there's a delay when she uses her transporter. Watch out for her ult, don't forget to hide and be safe until it ends! You can force her to retreat and then use your ult and finish her. And of course don't forget to buy haven.

Dredge : Even though he is a very slow character he can do a lot of damage in an instant, he's way too spammy, he is also too tanky early games and can use his shortcut to escape. He can't really hit you when you are high in the air. Once he used his escape he won't be able to use it for 10s or so; if you know where he teleported you can try to get to him and kill him. Just play safe, poke him and he will have to use his shortcute one way or another, if you know that you can kill him you can rush at him but if you wanna play safe just stay away. Try to stay in open space when you fight against him, when you are in closed space (in a house/building) it will be easier for him to deal dmg to you so be careful. You can get blast shields ofc to reduce his dmg. HIs ult is the worst ultimate in the game, too slow, can't catch you.

Androxus : This is a hard matchup for Maeve if the Andro player doesn't miss a single shot and aim your head. Keep an eye on his dashes. If he used all of them it will be less difficult to kill him and of course watch out for his reversal, you can easily dodge it with Pounce or hide behind a wall. Try to avoid hitting his reversal, if Androxus hits something with his reversal he will reset his dashes with this card "Power of the abyss". On some maps he can come from behind without making any noise, so be aware of your surroundings. Then again his playstyle can change. You can also use your pounce if he's low HP while he uses his reversal, it will go through it so you can finish him off. Haven is a very good choice vs him. When you hear him dash 3 times in the air he will most likely use his ult, use your mobility or hide somewhere or try to shot at him while he is in the air because he is vulnerable but careful to not get hit by his ult because it bursts a lot.

Ash : Use highgrounds, your movement speed, keep distance, jump over her shield to inflict damage. If she tries to escape stay in front of her if you have enough health this way you will cancel her escape. Never stay next to her if there's a low ceiling because it will allow her to deploy her ultimate faster. Most Ash players have lifesteal in their deck so rush caut 3. She is way too tanky you won't be able to kill a good Ash player on your own and she will poke you to death. If she uses her dash offensively and does not have her ult just punish her, but when she has her ult ready she will dash and ult. After she ulted ignore her until his ult goes away then once it's done you can try to kill her.

Loadouts
Build Section
Notes

All the loadouts I'm showing are mainly for Cat Burglar.

Main
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Second (more health)
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Hard to kill
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Prowl Heal
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

Speed
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Scamper

Scamper

Pounce

Increase your Movement Speed by 30% for 3s after using Pounce.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Street Justice
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 1s.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1