20 hours ago
39
Patch 3.1
Player Avatar

Free Agent - EU

Maeve is the most mobile champion in the game. She is also pretty good at poking and has verticality (she can easily reach high grounds). She also has a lot of damage reduction cards and self-sustain which will help her in her duels and easily walk away if needed.

Flanking is probably the most difficult role in the game, all your decisions will have a huge impact on the course of the game.

Talents :

-Street Justice

Pounce now executes targets below 35% health.

-Cat Burglar

Deal 30% more damage from your first two Weapon Shots within 5s of Prowl ending.

-Rogue's Gambit

Eliminations reset the Cooldown of Pounce and Pounce deals 10% more damage.

Street Justice : is the easiest talent when you are still new to the game because a skull mark will appear when your target is below 35% health. It's good to finish off the tanks or challenge characters with low health, but you will only deal 400 damage per dagger and it can be extremely risky to play at high level because you will have to be very close to your opponent. But in some matchups it can be worth it, like if there's a Terminus or a Raum it can be interesting to play this talent.

Cat Burglar : is her strongest talent and is the safest way to play Maeve. Each dagger deal 520 damage within 5s of Prowl ending. Good way to challenge characters like Cassie/Lian in a 1v1.

Rogue's Gambit : is Maeve's most difficult talent, you need a pretty good aim while moving and jumping around. It is only strong against players who can't aim someone who keeps jumping high in the air and can be a good way to escape when you get an elimination, but you won't deal extra damage with your daggers. If people decide to buy Haven 3 each dagger will deal 316 damage instead of 400, so 632 damage in total. Haven literally destroys this talent, but it is fun to play and is spectacular to see.

Skills :

-Daggers (Direct Damage)

Throw two Daggers every second that each deal 400 Damage.

-Pounce (Direct Damage)

Quickly Dash Forward. Collide with an enemy to perform a melee Strike for 400 Damage. (cooldown : 10secs)

-Nine Lives

Reset the cooldowns of Pounce and Prowl and heal for 400. (cooldown : 20secs)

-Prowl

Move 50% Faster and increase your jump height for 5 seconds. Firing your weapon or using another ability will cancel Prowl. (cooldown : 12secs)

-Midnight (Ultimate)

Enemies within 300ft have their vision restricted to a 30-foot radius for 4 seconds. (you can buy resilience 3 to make her midnight last 2secs, CC immune targets are no longer affected by this ability)

What item to buy ?

The items you buy will depend on your games and on the character you play. Most people always buy Cauterize as their first item (except supports and a few other characters who can start with another item such as Terminus who can start with Nimble or Dredge with Deft Hands etc...) then I go for a Damage Reduction or Master Riding or Nimble (or Resilience/Wrecker/Illuminate/Bulldozer if I have to deal with certain characters).

Cauterize is the first item you need to buy and get it to level 3 as fast as possible

Haven if you play against characters who do direct damage like Maeve, Cassie, Snipers etc...

Blast Shields if you play against characters who do area damage like Willo, Drogoz, Bomb King etc...

Resilience if there's a lot of Crowd Control like Mal Damba's ult, Inara's ult, Ash's ult, Pip's slow, BK's ult etc...

Wrecker if you play against characters with annoying shields like Vivian, Torvald, Barik etc...

Rejuvenate buy this if you trust in your healer

Illuminate if you have to deal with a Skye, Strix, Sha Lin

Nimble if you want more movement speed

Master Riding if you die a lot or if you want to get behind the enemy team as fast as you can, in some maps like "Ice Mines" it is really essential to buy this

Chronos is useful to get quickly all your abilities back, you can consider buying this if you play Street Justice

Life Rip and Kill to Heal are not that useful because cauterize affects them, it will be more interesting to get a damage reduction instead, but sometimes you have to buy it because your support can't or doesn't heal you

Morale Boost is not that convenient because there are better things to buy before that

Bulldozer can be useful vs Imani's dragon or against Barik's turrets or against an Inara who plays cripple or against IO's pet etc... but that shouldn't be your main item. You can buy it if you really need to.

Veteran you can consider buying this if your healer ignores you during the whole game (can be really useful for a Flanker to get back into the fight as fast as possible) but it's really up to you if you prefer buying Veteran or Kill to Heal in those situations

What is your main goal ?

If you truly want to be an effective flanker you should stay alive and put some pressure in the backline and finish off the kills. It doesn't matter if you can't kill many targets at once, just poking and distracting the backline can make a lot of space. Try to be like that annoying mosquito who keeps flying and disturbing you but never dies. You can also bait people.

Your main targets are the dmg and the healer. When you start the game you only have Cauterize 1 so you won't always be able to kill the dmg. In that situation you have to focus on the healer first and once you have Cauterize 3 you can ignore the healer and kill the dmg first. You will have to deal with the enemy flanker and/or the off tank if you take the same route as them. If there's a sniper it must be your main concern, but let's just say that the enemy flanker is doing a great job killing your backline, in that case you can help your teammates to kill him first. Do not waste your time shooting nothing but the tank point, you can of course poke him if that's the only target you see to get a lot of ultimate charge and finish him if you can, but that shouldn't be your main focus.

Sometimes sacrificing yourself can be a good thing, like for example if your team died and you really need to contest the point you can rush in, try to stay alive as much as you can and die on the point, that way it may allow your team to come back and touch the point again or when you know that you will die because you have no way to escape don't waste your time resisting it's better to die near the payload so they won't be able to keep pushing it, thus you can return with your teammates or die on the point so they can't contest it while you are still on it, or just jump off the map so you can pop up with your team and get back into the fight together. A little trick that you can do when you are on a high kill streak is that when a round ends you can jump off the map to lose your kill streak, that way you won't give your enemy a lot of ultimate charge if they kill you.

If you play against experienced players, you will have to play safely and inflict damage from a far distance. You should learn how to poke people from a long distance and when you see that you can kill someone you can run into him, get the kill and then run away and then wait/hide or poke to get all your abilities back, then do the same thing etc... when you are at mid-long range you have to aim where your opponent is going to be, you can train your aim in practice mode against Pip or in casuals or with your friends.

It is highly recommended to play alongside with your off tank (if there's one in your team), you will be more impactful and powerful together. If your off tank doesn't want to cooperate and sticks around the tank point instead of helping you, you should do your best and play on your own.

When you are close to a wall you will jump higher, use it to your advantage. Maeve can also double jump or jump one more time after using Pounce, but be aware that she will be more vulnerable as it will make her move slower and advanced players will take benefit of it, so use it carefully. Before going into a fight keep your mount on to see what's going on around you and what you should do. Always make sure that your Nine Lives is available or at the very least have one escape available before going into a fight. If you keep dying when you are flanking, you should be more patient, hide and wait for the right opportunity to go into a fight or just poke until you see you can get a kill. You can use your emote to get the 3rd person view for a short moment so you can see your surrounding. A patient flanker is the best flanker.

If you have a hard time aiming but you still want to be an effective flanker, you can start with "Street Justice" but once you reach a high elo this talent won't be easy to use because you have to be close to your opponent, which could cost your life. Do not hesitate to use high grounds because you will be much safer over there. Maeve requires knowledge of the map you are playing, it can be hard to flank on a map like "Frog Isle" or "Timber Mill" but you can play with the angles and do damage with your daggers while staying hidden. In most cases if you can play with the walls and do damage it will help you to win your duels.

Watch these videos on YouTube :

Maeve vs All champions - Tips and tricks from Kreepers

TIPS ON PLAYING MAEVE!! RANKED GAMEPLAY!! from Vex30

Matchups
Champion Section
Good and not bad against
EvieDrogozMojiSerisSkyeTyraViktorWilloGrohkJenosFuriaKogaZhinPipKhanTerminusIoYingLexCorvusMakoaTorvald
Notes

My matchup knowledge isn't the best but I will still try to elaborate on the reason why I think she is good/not bad against these characters. Keep in mind that if you used all your abilities you will be more vulnerable thus much easier to kill, so be careful when using your skills and wait for your cooldowns to finish before running into a fight. Also watch out for your opponent's abilities, if they already used their escape you can punish them. Don't forget to look at the enemy's team legendary card and deck and play accordingly.

Evie : Even though Maeve is a counter to her, it can be really hard to deal with a good Evie player, you really need to be consistent with your daggers and your abilities have a much longer cooldown compared to Evie, so be careful with that. Use your mobility and try to dash in the air, that way it'd be really hard for Evie to land a hit on you. If she plays the "Wormhole" talent just keep in mind that she can go back to her position, if you can see her be ready to hit her after she gets back to her position. Keep an eye on her Soar if she used it she will be much easier to kill, you have around 10s before she can use it again. She can also Blink or Soar at you then use her ult, keep your escape and prepare yourself to run away when she comes at you. When you use your ult keep in mind that she can enter iceblock and nullity your ult and see where you are.

Drogoz : you are a counter to him, it won't be easy for a Drogoz to land a hit on a Maeve who keeps moving, running and jumping around. At first it will be hard to hit a Drogoz who is flying but you can easily close the gap with Pounce.

Moji : always keep distance and you will be safe. You can easily see her and hear her coming. Do not hit her "Magic Barrier". She will be really hard to kill if she is babysitted by a support because she can get back to full health when she uses her Magic Barrier and she also has a lifesteal card. If she ever ults you for some reason buy resilience and run in circle so you can avoid being eaten.

Seris : she can't do much damage and her shots are easy to dodge, you will force her to use her escape and then if you see that you can kill her just follow her and finish her. You can get away from her ult with your movement.

Skye : she lacks mobility and doesn't have much health. You can buy illuminate 1 or 2 if you never see her coming, you can also hear her footsteps or when she enters or gets out from stealth mode.

Tyra : jump and move a lot. The only annoying thing is her reveal.

Viktor : use your movement, just like against Tyra.

Willo : you are a counter to her, she can't really hit you while you are jumping pretty high in the air, watch out for her Flutter because she would probably kill you if you used all your abilities. When she's low life she will use Flutter, just wait for the damage reduction to go away then hit her. You can try to kill her when she ults if you are good with your aim. Pounce in the air, jump, aim, shoot, Nine Lives, do it again.

Grohk : he is annoying to kill at early games because he has too much healing, but he really isn't a big of a deal in 1v1, rush cauterize 3 and he's a dead man. Watch out for his ult, the only thing that could get you killed (you can buy resilience to get out of his ult much faster).

Jenos : easy to kill in 1v1 because he won't deal enough damage to kill you and he doesn't have any escape. Always keep one Pounce available so you can get out when he grabs you.

Furia : you can poke her from far since she lacks mobility. When you get a little close to her she will use her beam so be ready to dodge it. Do not underestimate her damage though, she does good damage so don't get too close to her if she is full HP and has her ult ready. She can cancel your ult after she ults, so let her use her ult first and then ult.

Koga : he's not a big problem if you keep some distance, you can kill him before he kills you. It can be frustrating to deal with a Koga player who keeps dashing or jumping around, but you should pre-aim where he's going to dash and then shoot at him. If you see a Koga who keeps dashing in the air the only thing you can do is aim at him.

Zhin : it might be a little difficult to deal with a Zhin player because his shots have a big hitbox. He has so many escapes, he can use his counter, he can just run away with Billow and Spite, but Maeve still has better tools to deal with him since she has more mobility, she can use high grounds, she can burst much with Cat Burglar. Watch out for the third hit of his primary attack because it does 700 dmg and 850 dmg if they play with the talent "Yomi". Do not hit his counter, Zhin players mostly use it after they start losing health. You really need to pay attention to his abilities and know when to hit him.

Pip : his capacity to slow ennemies can be hard to deal with & his ult is very strong too (buy resilience to counter both) and he can heal himself back to almost full health early games, but with cauterize level 3 he won't be a big problem in a 1v1. Just watch out for his ult, slow and his escape because it's not easy to hit him when he jumps all over the place. One tip against his ult is to go from one side to another of your tank's shield like if you play with Barik you could use his shield to stay alive.

Khan : you can jump over his shield, but he is still annoying and has auto-heal so you need to be careful. If he plays the stun leg you can buy resilience (but let's be honest as a Maeve player you shouldn't get stunned because you have a lot of mobility). When a Khan stays in front of you he might want to ult you or grab you, just bait him.

Terminus : keep distance, use your mobility, jump over him to hit his back. Try to not feed his Siphon.

IO : She is not hard to kill but Luna will get in your way, she will deal damage and will stun you (get resilience if you need to or bulldozer so you can kill Luna faster). Watch out for her ult, always keep one pounce available when you approach her so you can dodge her ult.

Ying : Get cauterize 3 as fast as you can. Her illusions will get in your way, pay attention to her escape. Once she used it she will be much easier to kill. Just jump over her if she puts an illusion in front of her.

Lex : His talent "Death Hastens" does a good amount of damage even when he is far away from you, he has an auto aim ability which doesn't do a lot of dmg but can be useful to finish off a Maeve when she is in the air. If the Lex player doesn't miss a single shot it might be hard to deal with him. Use your mobility, buy caut 3 and haven.

Corvus : he is not hard to kill because the only thing he can do is run away. Just memorize on which side he aimed and threw his projection and then follow him after he teleported. He can also bait you with his ultimate where he flies and takes -50% dmg. So don't rush and die. Just poke, wait for him to ult, then once it's done you can kill him. Keep in mind that he can teleport every 8s.

Makoa : he can't really kill you in a 1v1 but his grab will be your nightmare. Learn to keep the right distance so he won't be able to grab you. And if you ever see him in front of you just use Pounce to dodge his grab or move from side to side. He can also grab you and throw you off the map or on a map like Splitstone Quarry he might want to hook you and throw you onto the lava or on the drilling mechanism. It's really easy to see it coming.

Torvald : He is not a hard target, he is just annoying. His shield is too tanky and if you get too close to him he will just try to use his nullify on you. You can buy resilience to counter his ult and nullify. Buy wrecker.

Weak against
AtlasBarikBuckCassieFernandoImaniInaraLianRuckusSha LinStrixVivianMal'DambaBomb KingTalusKinessaDredgeAndroxusAsh
Notes

Atlas : don't waste your time with him on 1v1 if he has his "rewind" and his shield. Keep in mind that he does a lot of damage too. His cooldowns are way too long, the only time you can challenge him is when he used all his abilities.

Barik : his Barricade, Turrets and Rocket Boots are a pain in the neck for Maeve. You can jump over his shield and destroy his turrets but you will waste your time, so just ignore him if you can.

Buck : too tanky, too much self heal early games and he can also slow you down. He's only useful at close range so don't forget to keep some distance. Get max Cauterize and Haven. You really need to know the timing when to hit him, he has damage reduction cards after he heals himself he gets damage reduction for 2s and after he jumps he reduces the dmg taken for 4s. Most Bucks have these cards in their decks depending on their playstyle.

Cassie : an advanced Cassie player will be your worst nightmare, she is a big counter to Maeve and her ult is a counter to "Midnight". She does so much damage she will kill you before you kill her, just poke her then hide, then poke her and she will have to retreat. You can also use your mobility to win the fight but you need to be good with your aim. Be aware that she can use "Dodge Roll" two times, when she's dropping below 15%+ health (depending how many points they put in this card) she will be able to roll again. Be ready for it and shoot her after she rolled.

Fernando : his shield is way too big + too much health and his fireballs can hurt. Keep distance and when his shield is over you can kill him.

Imani? : I'm not sure about Imani but her stun is very strong and her fire stance does a lot of damage in 1v1. In her fire stance she can deal 1000dmg after completely charging it. When she already used her "Kamehameha" thingy you can play more aggressively. Her shots are kinda slow, play safe, use your mobility.

Inara : she is way too tanky if she plays "Mother's Grace", so you better stay away from her. Do not underestimate her damage, a good Inara player won't have any trouble dealing with Maeve. You can kill her when "Earthen Guard" is over, that's the only time where she is killable.

Lian : counter to Maeve, auto aim + burst fast. Her hitbox is too small which can be annoying if you have a hard time with your aim. Never get too close to Lian without having your escapes on because we never know when she might ult. Play safely, don't be scared to play with the walls, hide, hit etc... Buy blast shields to diminish her damage.

Ruckus : don't try to challenge him in 1v1 a good Ruckus will just kill you, just poke and stay away from him. Get wrecker.

Sha lin : one stun and you die so you better be really careful and consistent with your shots if you want to kill him before he kills you. Buy haven and resilience or illuminate so you can see him when he ults and when he uses his retreat.

Strix : it's nearly impossible to approach a good Strix player, his head shot deals 1800dmg and 1200dmg on the body, so one shot on your body is enough to push you back. He can enter stealth mode (you can buy illuminate if you never know where he's going) you can also hear a sound when he is going invisible that way you can predict where he is. He can blind you with his ult so don't get too close to him if you know his ult is ready, be aware that he can charge his ult pretty fast. You need to wait the right opportunity to approach him, don't reveal yourself too much. Don't forget to buy haven.

Vivian : try to hit her feet when she uses her shield, or just wait until her shield goes away and then try to kill her. She is very annoying with her ult and if she's protected you won't be able to kill her that easily. Wrecker is needed.

Mal'Damba : there's not much you can do against a strong Mal'Damba player because of his stuns and ult, once he used his escape you can try to get him just like any other supports in the game (need to buy resilience if you keep getting stunned or ulted). Keep in mind that his escape has a very short cooldown so you have to be very fast if you want to kill him.

Grover : his cripple will get you killed (buy resilience) and he can be hard to kill due to his damage reduction card in his deck, you really need to get cauterize 3. If you think he has his ultimate ready don't rush on him.

Bomb King : the key against BK is to use your mobility and keep a lot of distance and jump high in the air, don't use your double jump if you are close to him because it will be easier for him to hit you. Buy blast shields if he gives you a hard time or resilience to counter his ult and Grumpy Bomb even though you should be able to dodge them by using your mobility. You can dash in the air and aim at him, but it's not easy to do. Don't stay too close to a wall because he can stick his bombs to the wall and deal damage. A good BK player will give you a hard time.

Talus : I'm not sure about Talus but keeping some distance is important, use highgrounds and your movement speed. You will never be able to kill him in one try because he will teleport back, he also does a lot of damage up close and his movement speed can be annoying to deal with. He also has a damage reduction and a lifesteal card when he's below 40% health, so it will be nearly impossible to kill him alone because when he starts losing health he will go back to his position. Once he teleports back to his location he won't come back for about 10s and if he comes back he will instantly die because he has no way to escape or you can simply chase him down and punish him.

Kinessa : A strong Kinessa player will burst you down and will give you a hard time. Use your poking and movement, play with the walls, jump etc... when she starts losing health she will instantly try to escape using her transporter so be ready to hit her after she teleported but keep in mind that there's a delay when she uses her transporter. Watch out for her ult, don't forget to hide and be safe until it ends! You can force her to retreat and then use your ult and finish her. And of course don't forget to buy haven.

Dredge : even though he is a very slow character he can do a lot of damage in an instant, he's way too spammy, he is also too tanky early games and can use his shortcut to escape, but I still think Maeve has an advantage on him since she has more mobility and can jump pretty high so the Dredge player can't really hit her when she is in the air. Once he used his escape he won't be able to use it for 10s so if you know where he teleported you can try to get to him and kill him. Just play safe, poke him and he will have to use his shortcute if he doesn't want to die, if you know that you can kill him you can follow him but if you can't just stay away. Try to stay in open space when you fight him, when you are in closed space you will just get bursted.

Androxus : this is a hard matchup for both of them. Keep an eye on his dashes and if he used all of them it will be less difficult to kill him and of course watch out for his reversal, you can easily dodge it with Pounce or hide behind a wall. Do not hit his reversal!! On some maps he can come from behind without making any noise, so be aware of your surroundings. Then again his playstyle can change, if he plays "Godslayer" he will have to be pretty close to inflict damage and then you can easily punish him if he can't dash away. Of course trying to keep some distance is always good vs Androxus. You can also use your pounce while he uses his reversal, it will go through it.

Ash : use highground, your movement speed, jump over her shield to inflict damage. If she tries to escape stay in front of her if you have enough health this way you will cancel her escape. Never stay next to her if there's a low ceiling because it will allow her to deploy her ultimate faster. Most Ash players have lifesteal in their deck so rush caut 3. She is way too tanky you won't be able to kill her on your own and she will poke you to death.

Loadouts
Build Section
Notes

All the loadouts I'm showing can be played with Cat Burglar.

Main
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Hard games/no speed
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Street Justice Only
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 1s.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Too tanky
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Persistence

Persistence

Armor

Reduce the damage you take by 12% while at or below 40% Health.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Speed 2
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 12% for 2s after using Pounce.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Scamper

Scamper

Pounce

Increase your Movement Speed by 30% for 3s after using Pounce.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Too much speed/no dmg red
Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Scamper

Scamper

Pounce

Increase your Movement Speed by 40% for 3s after using Pounce.

Level 4

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

New
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Persistence

Persistence

Armor

Reduce the damage you take by 4% while at or below 40% Health.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

3 points
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

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