2 days ago
1
Patch 3.3
Player Avatar

Free Agent - NA

Industrial
Build Section
Notes

Start haven early for first spawn sustain
to save for at least two nimble.
Aggressive first half. Rush into defensive early mid and late.
1 Cauterize; Team Burst. Late-Late triple cauter for rejuv counter-counter.

DEF > HP
HP=Mirror

REJ =/= Caut
Caut=Split Dmg

1 Haven = Tank

2 Haven = Snipe
3 Haven = Flank

1 HP = bow defense

2 HP = doubletank
3 HP = balanced (vs standard team) 1T/1D/1F/2H
4 HP = double damage / double flank
5 HP = rush / wizcleave

Hit N Run
Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 20% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 20% increased Damage to Shields.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 20% increased Damage to Shields.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

INDY CLEAVE
Champion Section
Standard
BarikZhinEvieLianFuriaYingAshDrogoz
Notes

Med. Short Comp
CQC-Assault Range

Sub: Furia for Ying
Flex: Ying;Lian / Double-Heal vs Double-Tank
Siege Flex: Evie;Lian / Ash-Drogoz vs Double-Snipe

-Zhin takes out backline / Peel incoming
-Timed-bursts from the rest of the team.

Pros

-Excels at re-capping base very well
-Excels at double-team
-Excels at off-cap combat tactics
-Maintains High-Ground very well.
-Team bursts slay opponents peeking too long

Cons

-Vulnerable to flanks out of position or off-cooldown
-Stressed sustain if forced defensively too long

-Needs mobility to maintain survival from snipes
-Aggression needs hit and run tactics to sustain
-Defensive CQC + Siege can counter late-late game

Build Section
Notes

If there is no shields get triple resilience early
vs Khan or cc-heavy team

-match Rejuv to enemies' number of Cauterize
-match Blast Shield to enemies number of Siege units

illuminate can help change approach tactics of opposing flanks

Matchflex Items
Wrecker

Wrecker

Weapon

Your weapon attacks deal 20% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 20%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

vs Siege Flex
Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

Safe Tourney
Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 20%.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 20%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.

Level 1

Aggressive Pub
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Indy Packages (5/3/3 or 5/5/3 Loadouts)
Champion Section
Sub Package
BarikZhinEvieLianYing
Notes

vs Double Flank / Tank+Off-Tank

DH Package
BarikZhinEvieFuriaYing
Notes

vs DT

SF Package
BarikZhinAshDrogozFuria
Notes

vs DS

Modern
DrogozDredgeFuriaYingViktorVivianRaum
Notes

2/5 Style Loadouts

Space Indy
RuckusZhinBarikAshCorvus
Notes

counter-modern

2/4 Style Loadouts

Indy Boom (5hp/x)
Build Section
Notes

+Good at split damage unlike rush tactics

Indy Boom
Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 5% more healing from other players.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Indy Boom Styles
Champion Section
Indy Boom
InaraMakoaAndroxusKhanIo
Notes

strong late-game
-Makoa lead when Offensive
-Khan lead when Defensive

Cauter Rush/Fill - Androxus

Indy Counter Boom
GroverGrohkDredgeViktorImani
Notes

-Max Credit Healers: RB Grover/TW Grohk
-Top 3 Dmg

Agony Ambush
KogaMaeveLexJenosSeris
Notes

-3 Top Killing Blow Flanks
-2 Hardest to kill healers
-SJ Maeve Pounce match single supported DT
-L Jenos 2 Chronos / 45% Overall Flank Burst
-Excels against multi siege

Boom Ambush
LexImaniTorvaldGrohkGrover
Counter Ambush
MaeveEvieTorvaldGrohkSeris
Counter Heavy Ambush
MakoaDredgeTorvaldCassieMal'Damba
Cauterless Cleave
SerisEvieWilloTorvaldPip
Notes

Soul Collector, Snowglobe, Dead Zone, Nullify, Combat Medic

-Orbs and Seeds. Fog of War
-Blanket Shield + Blanket Silence

Almost countered to double snipe.
Countered to Boom.

Micro-Indy Cleave
ViktorTyraTerminusInaraDredge
Notes

-counterless 3 man front; rush or boom
-Inara + Dredge backline

Cauter Rush = Vik, Tyra, Term
3-way split damage.


countered to rushes

Macro-Indy Cleave (Non-Ranked Ver.)
ViktorTyraTerminusDredgeJenos
Notes

countered to rushes

Indy HighGround
MaeveTyraTalusAtlasSkye
Notes

-Atlas reverses to highground breaches.
-HG +Range sustain
-Skye S&D Heals

MAP BONUS

Ascension Peak - Zhin, Ash, Cassie, Atlas

Bazaar - Buck, Jenos

Brightmarsh - Grover, Tyra, Moji, Inara, Skye, Koga

Fish Market - Barik, Cassie, Imania, Khan, Lian, Lex, Talus

Viktor, Sha Lin, Ruckus

Frozen Guard - Atlas, Makoa, Lian, Viktor, Jenos, Strix

Jaguar Falls - Evie, Androxus, Drogoz, Ruckus, Dredge, Willo, Moji, Jenos, Lex

Shattered Desert - Bomb King, Lian, Makoa, Seris, Sha Lin, IO

Serpent Beach - Willo, Drogoz, Furia, Kinessa, Maeve, Pip

Splitstone Quarry - Evie, Pip, Terminus, Tyra, Dredge, Furia, Grohk,

Stone Keep - Bomb King, Fernando, Koga, Ruckus, Pip, Skye,

Inara, Androxus, Atlas, Buck, Grover, Ying

Warder's Gate - Dredge, Grohk, Imani

MAP COUNTER

Ascension Peak - Buck, Inara, Androxus, Maeve, Pip, Ruckus

Bazaar - Androxus, Bomb King, Grohk, IO, Khan

Brightmarsh - Viktor, Strix, Ruckus, Imani, Vivian, Maeve,

Kinessa, Barik, Furia

Fish Market - Bomb King, Ash, Dredge, Fernando, Maldamba,

Moji, Terminus, Willo, Zhin

Frozen Guard - Drogoz, Inara, IO, Koga, Lex

Jaguar Falls - Buck, Fernando, Furia, Kinessa, Vivian,

Strix, Maeve, Lian, Imani,

Shattered Desert - Androxus, Grover, Khan, Skye, Terminus, Drogoz, Evie

Serpent Beach - Jenos, Moji, Ying, Zhin, Cassie, Fernando,

Koga, Sha Lin, Skye, Torvald, Tyra

Splitstone Quarry - Atlas, Cassie, Torvald, Ying, Ash,

Seris, Moji, Vivian

Stone Keep - Ash, Barik, Evie, Talus, Sha Lin, Makoa,

Tyra, Grohk, Dredge, Imani, Lex, Lian, Jenos

Warder's Gate - Makoa, Atlas, Cassie, Lex, Lian,

Viktor, Vivian, Ying, Zhin

Indy Lowground
AshStrixKinessaLianGroverRaum
Notes

-Crackshot Strix, Alacrity Lian, Cauterfero Grover
Fill: Raum; no cauter on Grover when subbed

Indy Mountain/Random
TiberiusFuriaIoSerisSha Lin
Notes

truepug rally

-Tib Offensive
-Sha Lin Defensive
-triple offensive heal
-sac IO / SB furia

Zerg(Berserk) path behind the Pyre Strike.

Early Waypath
Build Section
HG Rally Build
Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Industrial Fire Rate
Champion Section
Core FR / 1s
PipBarikEvieMaeveStrixBuckMakoaDredgeSkyeFernandoViktor
Notes

-quick kill weakest targets
-anchor tank or frontnest.
-hotswap drop tank

better at siege than onslaught in most cases

Flex FR / 0.9-1.1
GroverAshTerminusCassieDrogoz
Notes

-quick kill strongest targets
-kinetic burst flanks or backlines to the front after shoulder.
-hot focus found flanks or heals

Fill FR / 0.7 - 1.3
ImaniWilloInaraDredgeLexMojiTiberius
Notes

-Zerg Damage
-Counter Zerg Damage
Offtank or Glass Backline

Constance / 3s
GrohkRaumRuckusTyraWilloKinessaStrixSha LinTalusAndroxusCassie
Notes

Team Burst - 3s
Core - Primary > Ability GCD / Reposition(2s~) > Primary

3s / 1.5s / 0.75s / 0.375 / 0.1875 / 0.09375 / 0.046875 / 0.0234375 / 0.01171875 / 0.005859375

3s / 1.5s / 0.75s / 0.38 / 0.19 / 0.09 / 0.05 / 0.02 / 0.012/ 0.0059


-counters hardpub rally.

-excels from windows and peeks


RoF Special
VivianAtlasAndroxusMojiCorvusImaniTiberiusBomb KingDrogozZhin
Notes

-incredible peels
-Consistent pressure
-lacks push

Moji: Defensive Reverse Peels

full team: any 1v1 peel is always prime

RoF Critical
KhanLianIoKogaJenosKinessaSha Lin
Notes

-incredible push
-Critical damage unpredictable / force preheals

-lacks sustain

Io: Offensive Reverse Pushes

full team: any fill damage is always prime
full charge kinessa / recurve sha lin

Force Resilience, Question Wrecker
Champion Section
Sphere or Spear
YingZhinRaumRuckusFuriaAndroxusSerisKogaIoTyraAshGroverTalus
Notes

-Quickest Zerg / dps evenflow
-Stun setup / penta zerg / split-penta

-only countered to 2-3 Resilience

Ext Furia / FL Ying / CR Drox / ES Raum / Agony Seris

Sphere or Spear - 2, 0.5, 0.2, 0.05

fills - 0.3, 0.06, 0.6, 0.09, 0.9, 0.095

main ying: all full beam 'criticals'

FILLS


Frequency Division I -
seris dps-fill: all orb 'criticals'

Frequency Division II -
io: All arrows are 'critical'
koga: all bullets are 'partial critical'

Frequency Division III -
tyra: all bullets are 'partical critical'
ash: all cannons are 'criticals'
grover: all axes are 'criticals'

Frequency Division IIII -
talus: all fill damage is 'critical'

Base, Buff, Debuff
Mal'DambaTerminusKogaTorvaldLexInaraJenosStrix
Notes

Base - 0.55 / 1.1
Always Buff - 2.5 < / UA Strix - 250%(UA Flare)
Buff/Debuff - 0.25 <> / Lex - 25%(FS+Lum)
Always Debuff - 0.025 > / - Inara, Torv, Jenos,

-Rate of Fires combined always strengthen and weaken

-Inara flux every 2nd poke.
-Top Damage DF Koga

Lum + Field Study / 25%
Early Single Max Buff Koga
Midgame Koga, Mal
Late Koga, Mal. Lex

Dual Supra Ripline
MojiImaniJenosViktorAtlasGrohk
Notes

-Binary & Burst Mode
-hardcounter even late Shields & Deployables

-hardcounter even late slow/weak(non-mainheal) Heals

Fill: Maelstrom Grohk / Moji,Inara


Spread or Beam the rips.

Sidearm Counter vs DSR
KhanStrixJenosSha LinKinessa
Notes

Khan - Storm of Bullets
Strix - Crack Shot
Jenos - Luminary

Sha Lin - Recurve

note: Sha Lin - crossbow tactics / backline: 3 fast shots, move, repeat

Double Offtank
VivianAtlasAndroxusKhanPipSkye
Notes

-Most dps value

-Khan 'critical' damage
-Mega Potion or Skye heals

Speed Push / Healer Rush
TerminusSkyeGrohkTorvaldGroverIoCorvusPipZhinTiberius
Notes

Item Start: Nimble/Master Riding

Illuminated Deploys / Box-Spread Formation
PipFernandoImaniWilloSha LinGrohkYingIoCorvusBarikBomb KingVivianSkyeKinessaLexInaraFuriaAshStrix
Notes

Catalyst, Scorch, Pyromania, Blast Flower, Sand Trap

Fill: Grohk - Spirit Domain
Max Totem Range


-Rush illumination in spread form.
-counters unbalanced teams; tanky,squishy

-around the corner shots

-countered by flank and tanky zerg

Static Dynamic - Force Boom or Rush
StrixMaeveJenosAshAtlas
Notes

-Countertank
-Counter Offtank
-Flashbang and Midnight


CS Strix
SJ Maeve

TPC Jenos
DV Atlas

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