
Perennial
Blossom
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Level 3

Chopper
Crippling Throw
Heal for 400 after hitting an enemy with Crippling Throw.
Level 4

Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 2.4s.
Level 4

Rebound
Armor
Increase your Healing received by 5% while at or below 50% Health.
Level 1

Adrenaline
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Level 5

Perennial
Blossom
Reduce the Cooldown of Blossom by 1.6s.
Level 4

Barkskin
Armor
Increase your maximum Health by 75.
Level 1

Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Level 3

Vine Grasp
Vine
Increase the range of Vine by 20%.
Level 2

Deep Roots
Crippling Throw
Crippling Throw will Root enemies hit and will Chain between nearby enemies up to 5 times.
Level 2

Rampant Blooming
Blossom
Allies Healed by Blossom will Heal for an additional 300 over 3s.
Level 1

Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5

Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5

Adrenaline
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Barkskin
Armor
Increase your maximum Health by 75.
Level 1

Vine Grasp
Vine
Increase the range of Vine by 10%.
Level 1

Barkskin
Armor
Increase your maximum Health by 75.
Level 1

Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Level 3

Vine Grasp
Vine
Increase the range of Vine by 20%.
Level 2

Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Level 5

Perennial
Blossom
Reduce the Cooldown of Blossom by 1.6s.
Level 4

Kill to Heal
Armor
Getting a kill or elimination heals you for 300 Health.