
Spirit's Grace
Healing Totem
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Level 5

Totemic Ward
Healing Totem
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 25%.
Level 1

Outreach
Healing Totem
Increase the deploy range of Healing Totem by 60%.
Level 4

Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Level 3

Thunderlord
Weapon
Increase your maximum Ammo by 20%.
Level 2

Phantom
Ghost Walk
Heal for 100 over the duration of Ghost Walk.
Level 1

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Penumbra
Weapon
Gain 5% Lifesteal.
Level 1

Inertia
Weapon
Increase your Reload Speed by 5%.
Level 1

Frigid Field
Ice Block
Heal for 250 every 1s while Ice Block is active.
Level 5

Impact
Armor
Reduce your active Cooldowns by 30% after getting a Killing Blow.
Level 3

Swift Witch
Soar
Increase your Movement Speed during Soar by 7%.
Level 1

Cantrip
Soar
Generate 2 Ammo after activating Soar.
Level 2

Cold-Blooded
Ice Block
Reduce the Cooldown of Ice Block by 4s.
Level 4

Snow Globe
Ice Storm
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
Level 1

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 35%.
Level 5

Future Generations
Chain Heal
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 3

Rest and Relaxation
Weapon
Increase your maximum Ammo by 4.
Level 2

Refreshing Break
Chain Heal
Grant 1% Ultimate Charge to each player to which Chain Heal bounces.
Level 5

Mystic Mastery
Armor
Increase your maximum Health by 100.
Level 2

Towering Barrier
Shield
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Level 4

Dire Need
Shield
Increase your Movement Speed by 32% while using Shield.
Level 4

Cavalier
Armor
Increase your maximum Health by 450.
Level 3

Immovable Object
Armor
Increase your Healing received from others by 10% while at or below 50% Health.
Level 2

Last Stand
Shield
Heal for 200 every 1s while Shield is active and you are at or below 40% Health.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Countdown
Grumpy Bomb
Reduce the Cooldown of Grumpy Bomb by 4s.
Level 5

Mad Bomber
Grumpy Bomb
Increase your Movement Speed by 35% for 3s after using Grumpy Bomb.
Level 5

Doomsday
Grumpy Bomb
Heal for 130 after using Grumpy Bomb.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Level 5

Uncontrolled
Armor
Reduce your active Cooldowns by 50% after getting a Killing Blow.
Level 5

Air Blast
Poppy Bomb
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Level 1

Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Level 1

Ablative Coating
Poppy Bomb
Heal for 300 for each enemy hit with Poppy Bomb.
Level 3

Dark Bargain
Shortcut
Heal for 50 every 1s while standing near a Shortcut.
Level 1

Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1

Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1

Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1

Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1

Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1

Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1

Old Wounds
Armor
Increase your maximum Health by 750.
Level 5

Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Level 4

Lost Legacy
Stasis Field
Heal for 240 every 1s for 3s after activating Stasis Field.
Level 3

Distant Memory
Armor
Increase your Healing received from others by 10% while at or below 50% Health.
Level 2

Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 16.5%.
Level 3

Veteran
Armor
Increase your base maximum Health by 15%.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5

Spring Loaded
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%
Level 1

Never Look
Armor
Increase your maximum Health by 250.
Level 5

Unknown Caller
Weapon
Increase your Reload Speed by 20%.
Level 4

Equivocate
Grappling Hook
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Level 4

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Level 1

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 30%.
Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Life Rip
Weapon
Your weapon shots gain +30% Lifesteal.
Level 3

Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 5

Encouragement
Armor
Reduce your active Cooldowns by 5s after getting an Elimination.
Level 5

Rewind
Dimensional Link
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Level 3

Unknown Caller
Weapon
Increase your Reload Speed by 20%.
Level 4

Pop Off
Explosive Dodge
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Level 1

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Level 5

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Level 4

Rapid Response
Trigger Discipline
Decrease the recoil of Mag Dump by 10%.
Level 1

Spring Loaded
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%
Level 1

The Hunted
Retribution
You gain 20% Lifesteal against your Retribution target.
Level 4

Justice Served
Retribution
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Level 4

Restock
Weapon
Generate 3 Ammo after getting a Killing Blow or Elimination.
Level 3

Assail
In Pursuit
Generate 6 Ammo after activating In Pursuit.
Level 2

Keen Sight
Retribution
Increase the range at which your Retribution target is Revealed by 20 units.
Level 2

Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1

Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1

Ephemeral
Weapon
Increase your Reload Speed by 40%.
Level 5

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1

Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 5.
Level 5

Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 7.5s.
Level 5

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 60%.
Level 3

Well-Stocked
Oppressor Mine
Activating Oppressor Mine generates 3 Ammo.
Level 1

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Kill to Heal
Armor
Getting a kill or elimination heals you for 900 Health.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 16.5%.
Level 3

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Level 5

Deft Hands
Weapon
Increase your Reload Speed by 60%.
Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Kill to Heal
Armor
Getting a kill or elimination heals you for 600 Health.
Level 2
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