Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 45%.
Level 3
Predator
Iron Sights
Gain 25% Lifesteal while using Iron Sights.
Level 5
Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2
Flak Jacket
Armor
Increase your maximum Health by 200.
Level 4
Speed Load
Weapon
Generate 7 Ammo after getting a Killing Blow or Elimination.
Level 1
Tactical Reload
Weapon
Generate 4 Ammo after getting an Elimination.
Level 1
Twilight Armor
Armor
Increase your maximum Ammo by 6.
Level 3
Decrepify
Poison Bolts
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Level 5
Nimble Fingers
Poison Bolts
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Level 3
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Level 3
Nimble
Armor
Gain 21% Movement Speed.
Level 3
Contingency
Deflector Shield
Increase Deflector Shield's Health by 500.
Level 4
Runic Ammunition
Weapon
Gain 8% Lifesteal.
Level 2
Hidden Reserves
Precision Sights
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Level 4
Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Level 2
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4
Forged Alloy
Turret
Increase the Health of all your Turrets by 140.
Level 1
Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4
Brave and Bold
Armor
Increase your maximum Health by 450.
Level 3
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 5
Level 3
Kill to Heal
Armor
Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.
Level 3
Sprouts
Seedling
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Level 5
Blastflower
Weapon
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Level 5
Just Believe!
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Hummingbird
Flutter
Generate 3 Ammo after activating Flutter.
Level 3
Brittle
Shatter
Reduce the Cooldown of Shatter by 0.5s.
Level 1
Efficiency
Dimensional Link
Reduce the Cooldown of Dimensional Link by 1.25s.
Level 1
Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Possession
Mending Spirits
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Level 4
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 3.2s.
Level 4
Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Level 3
Incorporeal
Armor
Increase your maximum Health by 50.
Level 1
Otherworldly
Slither
Gain a 225-health Shield for 3s after Slither ends.
Level 3
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Sidereal
Weapon
Increase your maximum Health by 50.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3
Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Level 5
Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Level 5
Feed the Spirits
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 0.8s.
Level 1
Snake Pit
Armor
Increase your Movement Speed by 4%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3
Compensator
Iron Sights
Reduce your weapon recoil by 100% while using Iron Sights.
Level 5
Burst Mode
Weapon
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
Level 1
Predator
Iron Sights
Gain 5% Lifesteal while using Iron Sights.
Level 1
Speed Load
Weapon
Generate 21 Ammo after getting a Killing Blow or Elimination.
Level 3
Speed Load
Weapon
Generate 14 Ammo after getting a Killing Blow or Elimination.
Level 2
XL Mag
Weapon
Increase your maximum Ammo by 2.
Level 1
Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1
Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Level 4
Equivalent Exchange
Reversal
Heal for 40% of the damage Absorbed by Reversal.
Level 4
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 5%.
Level 1
Abyss Walker
Nether Step
Heal for 200 after activating Nether Step.
Level 5
Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Level 1
Persistence
Armor
Reduce the damage you take by 4% while at or below 40% Health.
Level 1
Persistence
Armor
Reduce the damage you take by 12% while at or below 40% Health.
Level 3
Moonlight Garden
Weapon
Generate 10% Moonlight for each enemy hit with Light Bow.
Level 5
Feral Strength
Guardian Spirit
Increase Luna's Health by 225.
Level 1
Broken Deity
Guardian Spirit
Increase Luna's deploy range by 20%.
Level 1
Lunar Connection
Guardian Spirit
Reduce the cooldown of Luna's initial deploy by 4.8s.
Level 4
Moonlight Garden
Weapon
Generate 8% Moonlight for each enemy hit with Light Bow.
Level 4
Nimble
Armor
Gain 21% Movement Speed.
Level 3
Beyond The Veil
Stasis Field
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Level 4
Lost Legacy
Stasis Field
Heal for 320 every 1s for 3s after activating Stasis Field.
Level 4
Old Wounds
Armor
Increase your maximum Health by 600.
Level 4
Paradox
Second Chance
Reduce the Cooldown of Second Chance by 1s.
Level 2
Continuum Shift
Second Chance
Second Chance sends you 0.4s further into the past.
Level 1
Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Persistence
Armor
Reduce the damage you take by 8% while at or below 40% Health.
Level 2
Shred
Pounce
Reduce the Cooldown of Pounce by 1s.
Level 2
Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Level 3
Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2
Territorial
Disengage
Reduce the Cooldown of Disengage by 5s.
Level 5
Kinetics
Blast Shot
Generate 4 Ammo for each enemy hit by Blast Shot.
Level 4
Big Game
Disengage
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
Level 1
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