
Rocket Barrage
Missile Launcher
Increase the radius of Missile Launcher's explosions by 66%.
Level 1

Dampener
Armor
Increase your maximum Health by 750.
Level 5

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5

Opulence
Missile Launcher
Heal 180 health for each player hit by Missile Launcher.
Level 3

Air-Cooled
Advance
Heal for 80 after activating Advance.
Level 1

Nanotechnology
Emitter
Heal for 50 every 1s while Emitter is active.
Level 1

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 32%.
Level 4

Furious Charge
Shoulder Bash
Increase the Knockback distance of Shoulder Bash by 32%.
Level 4

Battlement
Siege Shield
Increase the duration of Siege Shield by 2.4s.
Level 4

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Level 2

Heavy Metal
Armor
Increase your maximum Health by 150.
Level 1

Battering Ram
Shoulder Bash
Reduce your damage taken by 75% while using Shoulder Bash.
Level 1

Rocket Barrage
Missile Launcher
Increase the radius of Missile Launcher's explosions by 66%.
Level 1

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5

Metal March
Missile Launcher
Reduce your damage taken by 15% for 2s after using Missile Launcher.
Level 5

Refraction
Emitter
Reduce the Cooldown of Emitter by 3s.
Level 3

Fuel Reserves
Advance
Increase the travel distance of Advance by 7%.
Level 1

Dampener
Armor
Increase your maximum Health by 150.
Level 1

Mother's Grace
Earthen Guard
Reduce your damage taken by 10% and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 5s.
Level 5

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5

Sacred Ground
Warder's Field
Reduce your damage taken by 10% while standing in Warder's Field.
Level 2

Stone Bulwark
Earthen Guard
Heal for 56 every 1s while Earthen Guard is active.
Level 2

Shear
Earthen Guard
Generate 1 Ammo after activating Earthen Guard.
Level 1

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Hot Pursuit
Fireball
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Level 5

Cavalier
Armor
Increase your maximum Health by 450.
Level 3

Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Level 1

Scorch
Fireball
Increase the damage of Fireball by 30% and deal 20% increased damage for each subsequent target hit after the first.
Level 5

Hunting Party
Hunter's Mark
Hunter's Mark has 2 charges and grants its benefits to allies.
Level 1

Primal Might
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 0.6s.
Level 1

Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 1s.
Level 1

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Inheritance
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Mother's Grace
Earthen Guard
Reduce your damage taken by 10% and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 1s.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 0.5s.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Mega Potion
Healing Potion
Healing Potion's Healing is increased by 130%.
Level 1

Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Level 5

Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 40%.
Level 5

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Present Arms
Presence
Heal for 300 after using Presence.
Level 3

Shining Topaz
Valor
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Level 3

Manifest Destiny
Grace
Increase the travel distance of Grace by 10 units.
Level 2

Signet Ring
Presence
Increase your Movement Speed by 14% for 3s after using Presence.
Level 2

Level 3

Old Wounds
Armor
Increase your maximum Health by 150.
Level 1

Quick Draw
Weapon
Hitting a player with Revolver Heals you for 30.
Level 2

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Vengeance
Defiance
Heal for 150 after hitting at least one enemy with Defiance.
Level 5

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 5%.
Level 1

Spiteful
Defiance
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Level 2

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 15%, stacking up to 100%.
Level 5

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Tumble
Armor
Increase your maximum Health by 100.
Level 2

Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Level 2

Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1

Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 40%.
Level 4

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 5
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