Player Matchup
VS
Match Stats

Possession
Mending Spirits
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Level 4

Feed the Spirits
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Sustenance
Armor
Increase your Healing received by 16% while at or below 50% Health.
Level 2

Eerie Presence
Mending Spirits
Reduce the Cooldown of Mending Spirits by 2s if you miss.
Level 4

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Level 4

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 250.
Level 1

Platemail
Armor
Increase your maximum Health by 450.
Level 3

Open Fire!
Battle Shout
Generate 8 Ammo after activating Battle Shout.
Level 2

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 3s.
Level 5

Lifetaker
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Excessive Force
Weapon
Increase your maximum Ammo by 3.
Level 1

Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Quick Draw
Weapon
Increase your Ammo count by 2.
Level 2

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Level 4

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Cursed Revolver
Weapon
Your Revolver becomes automatic, dealing 600 damage every 0.5s.
Level 1

Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4

Combat Repair
Turret
Heal your Turret for 200 every 1s while you are standing near it.
Level 2

Field Deploy
Turret
Heal for 80 each time one of your Turrets hits an enemy.
Level 4

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 18%.
Level 3

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Level 2

Architectonics
Turret
Increase the damage of your Turrets by 20% and reduce their Cooldown by 2s.
Level 1

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Superiority
Armor
Increase your maximum Ammo by 1.
Level 1

Noble Crest
Armor
Increase your maximum Health by 50.
Level 1

Present Arms
Presence
Heal for 400 after using Presence.
Level 4

Inheritance
Armor
Reduce your active Cooldowns by 40% after earning an Elimination.
Level 4

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

Old Wounds
Armor
Increase your maximum Health by 450.
Level 3

Continuum Shift
Second Chance
Second Chance sends you 0.8s further into the past.
Level 2

Paradox
Second Chance
Reduce the Cooldown of Second Chance by 2s.
Level 4

Life Unlived
Second Chance
Heal for an additional 450 when using Second Chance.
Level 3

Distant Memory
Armor
Increase your Healing received from others by 15% while at or below 50% Health.
Level 3

Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1

Perennial
Blossom
Reduce the Cooldown of Blossom by 1.6s.
Level 4

Barkskin
Armor
Increase your maximum Health by 150.
Level 2

Gentle Breeze
Blossom
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Level 2

Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 30% Health.
Level 2

Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5

Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%.
Level 1

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Lightyears
Astral Mark
Increase the range of Astral Mark by 8%.
Level 2

Binary Star
Weapon
Star Splitter now deals 360 damage every 0.4s.
Level 1

Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Level 5

Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2

Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 10%.
Level 1

Drain Life
Blast Shot
Heal for 375 over 2s for each enemy hit by Blast Shot.
Level 5

Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1

Persistence
Armor
Reduce the damage you take by 20% while at or below 40% Health.
Level 5

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 10%.
Level 1

Featherlite
Prowl
Reduce your damage taken by 10% while Prowl is active.
Level 2

Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4

Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3

Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Rejuvenate
Armor
Receive 10% more healing from other players.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 40%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 20%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 40%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 14%.
Level 2

Kill to Heal
Armor
Getting a kill or elimination heals you for 300 Health.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 40%.
Level 2

Rejuvenate
Armor
Receive 10% more healing from other players.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Level 1

Haven
Armor
Reduce the Damage you take from Direct attacks by 14%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 50% increased Damage to Shields.
Level 2

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 14%.
Level 2

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.