Player Matchup
VS
Match Stats

Eerie Presence
Mending Spirits
Reduce the Cooldown of Mending Spirits by 2.5s if you miss.
Level 5

Liminal Passage
Slither
Increase the travel distance of Slither by 10%.
Level 1

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 1.6s.
Level 2

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Level 4

Fleeting
Slither
Reduce the Cooldown of Slither by 1.7999999999999998s.
Level 3

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 250.
Level 1

Healing Station
Turret
Heal for 125 every 1s while standing near your Turret.
Level 5

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Level 2

Combat Repair
Turret
Heal your Turret for 200 every 1s while you are standing near it.
Level 2

Forged Alloy
Turret
Increase the Health of your Turret by 450.
Level 3

Bowling Ball
Rocket Boots
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Level 3

Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1

Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3

Stalker
Stealth
Increase your Reload Speed by 30% while Stealth is active.
Level 3

Grizzled
Armor
Increase your maximum Health by 100.
Level 2

Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 3.
Level 3

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50%.
Level 1

Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 2.4s.
Level 4

Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 3.2s.
Level 4

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 8%.
Level 1

Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Level 5

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2000 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Savagery
Pounce
Heal for 140 after using Pounce.
Level 2

Walk it Off
Prowl
Heal for 80 every 1s while Prowl is active.
Level 2

Street Cred
Armor
Increase your maximum Health by 50.
Level 1

Scamper
Pounce
Increase your Movement Speed by 50% for 3s after using Pounce.
Level 5

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 50%.
Level 5

Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1

Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Level 3

Abhorrent Vista
Ignition
Reduce the Cooldown of Ignition by 1.2s.
Level 2

Apocalypse
Juggernaut
Heal for 450 for each champion hit by Juggernaut.
Level 3

Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 16%.
Level 2

Void Lord
Soul Harvest
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Level 5

Enforcer
Juggernaut
Reduce your damage taken by 40% while using Juggernaut.
Level 1

Honed Senses
Combat Trance
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Level 2

Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Level 4

Flying Chakrams
Weapon
Increase your maximum Ammo by 1.
Level 1

Beast-Slayer
Armor
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Level 4

Test of Strength
Combat Trance
Heal for 200 every 1s while Combat Trance is active.
Level 4

Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1

Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Level 4

The Price of Salvation
Abyssal Reconstruction
Heal for 75 over 1s after Healing an ally with Abyssal Reconstruction.
Level 1

Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1

Grand Design
Mark of Fate
Grants Marked ally 15% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 5

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 8% of the Healing done to other allies with Abyssal Reconstruction.
Level 4

Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1

Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 100%.
Level 4

Bob and Weave
Transporter
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Level 1

Headstrong
Armor
Increase your maximum Health by 50.
Level 1

Beam Me Up
Transporter
Increase the Flight Speed of Transporter by 40%.
Level 4

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 500.
Level 5

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Stone Bulwark
Earthen Guard
Heal for 125 every 1s while Earthen Guard is active.
Level 5

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Shear
Earthen Guard
Generate 1 Ammo after activating Earthen Guard.
Level 1

Steadfast
Armor
Increase your maximum Health by 600.
Level 4

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Mother's Grace
Earthen Guard
Reduce your damage taken by 10% and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 25% increased Damage to Shields.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Kill to Heal
Armor
Getting a kill or elimination heals you for 600 Health.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 40% increased Damage to Deployables, Pets, and Illusions.
Level 2

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 25% increased Damage to Shields.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Rejuvenate
Armor
Receive 10% more healing from other players.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.
Level 2

Kill to Heal
Armor
Getting a kill or elimination heals you for 600 Health.
Level 2

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.