Player Matchup

Seris
Seris
CarlinhosSamba
Seris
Level 28
Champion Stats
3W - 1L
1,669 SR
Queue Stats
10W - 12L
1,641 Elo+
Party 2
Ruckus
Ruckus
JoaoFavelinho
Ruckus
Level 33
Champion Stats
1W - 0L
1,500 SR
Queue Stats
26W - 12L
1,722 Elo+
Party 2
Pip
Pip
MathiVermelho
Pip
Level 22
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Maeve
Maeve
huelvsdokalaka
Maeve
Level 7
Champion Stats
4W - 1L
1,823 SR
Queue Stats
35W - 24L
1,722 Elo+
Party 2
Lian
Lian
sprimpol
Lian
Level 8
Champion Stats
1W - 1L
1,500 SR
Queue Stats
21W - 14L
1,722 Elo+
Party 2
Team Averages
Level 20
1,598 SR
1,662 Elo+

VS

Team Averages
Level 22
1,538 SR
1,517 Elo+
Ying
Ying
Alunnaa
Ying
Level 24
Champion Stats
23W - 16L
1,670 SR
Queue Stats
30W - 28L
1,610 Elo+
Solo
Maeve
Maeve
IAmbitionI
Maeve
Level 13
Champion Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,385 Elo+
Solo
meagee
Unknown
Level 17
Champion Stats
2W - 1L
1,434 SR
Queue Stats
7W - 6L
1,778 Elo+
Solo
Vora
Vora
totHerz
Vora
Level 28
Champion Stats
2W - 1L
1,270 SR
Queue Stats
19W - 17L
1,386 Elo+
Party 1
Khan
Khan
ЯйцоПапы
Khan
Level 30
Champion Stats
10W - 6L
1,816 SR
Queue Stats
35W - 37L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
10
1 / 7 / 16
2,935
245
16,534
28,199
0
Bane

Bane

Rend Soul

Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.

Level 3

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 3 Ammo.

Level 3

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 150 every 1s while using Shadow Travel.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 6 Ammo every 0.5s while channeling Restore Soul.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

19
9 / 6 / 20
3,671
306
53,407
73,298
55,238
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

9
8 / 4 / 21
3,318
277
27,210
32,705
11,509
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 20% while using Weightless.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Refreshing Jog

Refreshing Jog

Weightless

Heal for 60 every 1s while Weightless is active.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

3
16 / 8 / 12
3,007
251
54,398
28,408
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Lian
5
19 / 6 / 15
4,282
357
73,156
30,670
0
Divine Right

Divine Right

Grace

Gain 20% Movement Speed for 3s after using Grace.

Level 4

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 20%.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 3

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Alunnaa
Ying
12
5 / 6 / 10
3,082
257
35,930
29,657
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Maeve
9
2 / 15 / 5
1,190
99
19,742
36,917
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Level 1

meagee
Unknown
11
8 / 12 / 10
2,772
231
49,877
44,172
0

Level 5

Level 4

Level 2

Level 1

Level 3

Level 1

Vora
totHerz
Vora
22
5 / 12 / 10
2,613
218
43,584
42,822
2,400
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

17
11 / 8 / 8
3,872
323
44,147
71,137
18,875
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.

Level 4

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 600.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Level 3

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 4s
Objective Time
5m 11s
137
Kill Participation
74
53
Kills
31
31
Deaths
53
84
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ying
Alunnaa
Ying
5
6
10
1.67
W
1
7
16
1.29
L
Maeve
2
15
5
0.3
W
9
6
20
3.17
W
8
4
21
4.63
W
16
8
12
2.75
L
meagee
Unknown
8
12
10
1.08
W
Lian
19
6
15
4.42
L
Vora
totHerz
Vora
5
12
10
0.83
L
11
8
8
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

224,705
Damage
193,280
193,280
Taken
224,705
66,747
Shielding
21,275
106,994
Healing
90,431
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ying
Alunnaa
Ying
35,930
31,760
45,480
14,118
29,657
0

Level 1

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
16,534
13,972
34,645
7,848
28,199
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Maeve
19,742
17,562
0
2,207
36,917
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
53,407
43,471
0
478
73,298
55,238
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
27,210
26,133
35,849
19,624
32,705
11,509

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
54,398
50,471
930
6,785
28,408
0

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
meagee
Unknown
49,877
37,989
0
4,261
44,172
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Lian
73,156
68,772
0
835
30,670
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 2

L
Vora
totHerz
Vora
43,584
31,944
1,110
7,078
42,822
2,400
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
44,147
40,802
3,441
12,736
71,137
18,875

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Damage Done by Role

Damage Taken by Role