Player Matchup
VS
Match Stats
Future Generations
Chain Heal
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 2
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Level 1
Arcane Maelstrom
Envelop
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Level 5
Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.5s.
Level 5
Refreshing Break
Chain Heal
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Level 2
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Steady Predictions
Generate 5% Ultimate Charge after hitting your coin.
Level 5
Closing Time
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Level 1
Steel Coin Purse
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Level 1
Sure Shot
Increase your Ultimate charge rate by 15%.
Level 5
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Heads or Tails
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
Level 1
Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Level 5
Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 5%.
Level 1
Spiteful
Defiance
Generate 3% Ultimate charge after hitting at least one enemy with Defiance.
Level 3
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Wind's Embrace
Agility
Heal for 60 every 1s while Agility is active.
Level 3
Raw Talent
Agility
Increase the Movement Speed boost of Agility by 12%.
Level 3
Criminal Record
Dragon Stance
Gain 10.5% Lifesteal while in Dragon Stance.
Level 3
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Level 2
Harsh Training
Armor
Increase your maximum Health by 200.
Level 4
Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 300.
Level 4
Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Level 3
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Tumble
Armor
Increase your maximum Health by 50.
Level 1
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Team 1 Score
4
VS
Team 2 Score
-13
Designer Armor
Increase your maximum Health by 200.
Level 5
Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Level 1
Grab and Go
Generate 2 Ammo for each enemy hit with Blast Back.
Level 2
Bullet Hopper
Increase your maximum Ammo by 2.
Level 2
Closing Time
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Level 5
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5
Swift Jade
Valor
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Level 3
Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Noble Crest
Armor
Increase your maximum Health by 50.
Level 1
Shining Topaz
Valor
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Level 1
Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Trigger Happy
Weapon
Increase your Healing received by 15% while firing your SMGs.
Level 3
Surprise!
Shadow Step
Generate 15 Ammo after activating Shadow Step.
Level 3
Tenacious
Shadow Step
Heal for 160 after activating Shadow Step.
Level 4
Trespasser
Agility
Increase your jump height by 20% while Agility is active.
Level 1
Memento
Weapon
Increase your maximum Ammo by 20.
Level 4
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Eclipse
Void Grip
Heal for 50 every 1s while using Void Grip.
Level 1
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Nimble
Armor
Gain 7% Movement Speed.