Player Matchup
VS
Match Stats
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.4s.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Flora
Armor
Increase your maximum Health by 100.
Level 2
Hummingbird
Flutter
Generate 3 Ammo after activating Flutter.
Level 3
Flitter
Flutter
Reduce the Cooldown of Flutter by 0.6s.
Level 1
Spritely
Flutter
Reduce your damage taken by 25% for 3s after activating Flutter.
Level 5
Just Believe!
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1
Ancient Duty
Armor
Increase your maximum Health by 200.
Level 4
Permafrost
Frost Bomb
Increase the Projectile Speed of Frost Bomb by 6%.
Level 1
Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 40%.
Level 2
Arcane Ice
Frost Bomb
Increase the Mana generation of Frost Bomb by 60%.
Level 4
Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Level 4
Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Bloodthirst
Armor
Gain 20% Lifesteal.
Level 5
Platemail
Armor
Increase your maximum Health by 150.
Level 1
Hold the Line!
Battle Shout
Heal for an additional 240 after activating Battle Shout.
Level 3
Lifetaker
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Excessive Force
Weapon
Increase your maximum Ammo by 15.
Level 5
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 4
Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2
Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Level 4
Contemplation
Dash
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 4
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Team 1 Score
4
VS
Team 2 Score
1
Firing Stance
Iron Sights
Increase your Movement Speed by 50% while using Iron Sights.
Level 5
XL Mag
Weapon
Increase your maximum Ammo by 10.
Level 5
Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 15%.
Level 1
Flak Jacket
Armor
Increase your maximum Health by 100.
Level 2
Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Determined Defense
Armor
Increase your maximum Health by 250.
Level 5
Snap To It
Reduce the time it takes to bring up Designated Sights by 10%.
Level 1
Interdiction
Weapon
Increase your maximum Ammo by 6.
Level 3
Overwhelming Force
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Level 1
New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 100%.
Level 5
Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Immovable Object
Armor
Increase your Healing received from others by 5% while at or below 50% Health.
Level 1
Heat Transfer
Shield
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Level 1
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Level 3
Hot Pursuit
Fireball
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Level 5
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Adrenaline
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Perennial
Blossom
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Level 3
Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3
Rebound
Armor
Increase your Healing received by 15% while at or below 50% Health.
Level 3
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Shock and Awe
Detonate
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Level 5
Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Level 1
Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Level 1
Reinforced Casing
Armor
Increase your maximum Ammo by 4.
Level 4
King's New Cloak
Armor
Increase your maximum Health by 200.
Level 4
Royal Subjects
Weapon
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.