Player Matchup

Octavia
Octavia
Jingshi
Octavia
Level 19
Champion Stats
2W - 1L
1,736 SR
Queue Stats
10W - 5L
1,688 Elo+
Party 2
Fernando
Fernando
Neverfire7
Fernando
Level 27
Champion Stats
11W - 3L
1,822 SR
Queue Stats
13W - 5L
1,734 Elo+
Party 2
Jenos
Jenos
Shinobe7oh2
Jenos
Level 13
Champion Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,652 Elo+
Solo
Saati
Saati
SolitariusSol
Saati
Level 43
Champion Stats
11W - 9L
1,692 SR
Queue Stats
21W - 13L
1,664 Elo+
Party 2
Seris
Seris
Soony23
Seris
Level 25
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,414 Elo+
Party 2
Team Averages
Level 25
1,650 SR
1,630 Elo+

VS

Team Averages
Level 20
1,610 SR
1,508 Elo+
Mal'Damba
Mal'Damba
AKR Grizzly
Mal'Damba
Level 10
Champion Stats
2W - 0L
1,664 SR
Queue Stats
3W - 6L
1,312 Elo+
Party 1
Vora
Vora
AnneTank
Vora
Level 27
Champion Stats
18W - 13L
1,650 SR
Queue Stats
32W - 24L
1,638 Elo+
Party 3
Nyx
Nyx
Bullnaza14
Nyx
Level 22
Champion Stats
2W - 0L
1,500 SR
Queue Stats
13W - 13L
1,391 Elo+
Solo
Khan
Khan
Heroreminded
Khan
Level 20
Champion Stats
13W - 19L
1,405 SR
Queue Stats
34W - 41L
1,417 Elo+
Party 1
Bomb King
Bomb King
OrangeSmurf
Bomb King
Level 21
Champion Stats
12W - 4L
1,832 SR
Queue Stats
13W - 4L
1,784 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Jingshi
Octavia
7
6 / 9 / 2
1,688
169
47,813
31,038
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Fernando
Neverfire7
Fernando
17
0 / 5 / 2
1,927
193
3,185
60,258
142,227
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

11
2 / 11 / 11
1,941
194
31,627
38,408
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

15
19 / 8 / 3
3,077
308
98,181
41,480
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.

Level 4

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Taste Maker

Taste Maker

Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Seris
Soony23
Seris
14
0 / 6 / 6
1,533
153
20,644
23,000
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
AKR Grizzly
Mal'Damba
7
3 / 8 / 11
3,223
322
16,140
29,654
225
Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 32% Lifesteal.

Level 4

Sustenance

Sustenance

Armor

Increase your Healing received by 40% while at or below 50% Health.

Level 5

Otherworldly

Otherworldly

Slither

Gain a 75-health Shield for 3s after Slither ends.

Level 1

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 20%.

Level 2

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Vora
13
13 / 3 / 9
3,167
317
57,527
28,472
0
Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

27
8 / 6 / 13
3,218
322
45,305
50,189
27,219
Frontline Commander

Frontline Commander

Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.

Level 5

Brutal Pursuer

Brutal Pursuer

Rift Slash

Increase your Movement Speed by 8% for 5s after casting Rift Slash.

Level 2

The New Order

The New Order

Royal Presence

Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.

Level 2

Unbreakable Will

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.

Level 4

Forever Changed

Forever Changed

Increase your maximum Health by 300.

Level 2

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

5
4 / 6 / 10
4,293
429
19,342
71,266
28,314
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Bomb King
OrangeSmurf
Bomb King
5
11 / 4 / 11
3,187
319
55,870
21,869
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 10% until you land after launching yourself with Poppy Bomb.

Level 1

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.

Level 4

King's Court

King's Court

Detonate

Heal for 15 for each Sticky Bomb you Detonate.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 4.

Level 4

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 23s
Objective Time
8m 43s
51
Kill Participation
93
27
Kills
39
39
Deaths
27
24
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Mal'Damba
AKR Grizzly
Mal'Damba
3
8
11
1.06
W
Vora
13
3
9
5.83
W
8
6
13
2.42
W
4
6
10
1.5
L
Octavia
Jingshi
Octavia
6
9
2
0.78
L
Fernando
Neverfire7
Fernando
0
5
2
0.2
W
Bomb King
OrangeSmurf
Bomb King
11
4
11
4.13
L
2
11
11
0.68
L
19
8
3
2.56
L
Seris
Soony23
Seris
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

201,450
Damage
194,184
194,184
Taken
201,450
142,227
Shielding
55,758
90,018
Healing
96,313
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Mal'Damba
AKR Grizzly
Mal'Damba
16,140
6,966
40,315
7,702
29,654
225

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Vora
57,527
44,267
0
9,656
28,472
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
45,305
37,209
0
625
50,189
27,219
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
19,342
14,902
17,114
16,398
71,266
28,314

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Octavia
Jingshi
Octavia
47,813
44,313
1,256
3,492
31,038
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Neverfire7
Fernando
3,185
3,185
0
3,544
60,258
142,227
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

W
Bomb King
OrangeSmurf
Bomb King
55,870
46,912
440
4,063
21,869
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
31,627
25,497
32,593
8,190
38,408
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
98,181
85,465
110
8,221
41,480
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Seris
Soony23
Seris
20,644
19,724
28,286
4,326
23,000
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role