Player Matchup

Dredge
Dredge
Coincard123
Dredge
Level 978
Champion Stats
91W - 119L
1,503 SR
Queue Stats
995W - 1,000L
1,589 Elo+
Solo
Fernando
Fernando
Qawkie
Fernando
Level 41
Champion Stats
12W - 7L
1,529 SR
Queue Stats
387W - 388L
1,421 Elo+
Solo
Jenos
Jenos
Tio_Gordo_214
Jenos
Level 254
Champion Stats
156W - 141L
1,614 SR
Queue Stats
662W - 625L
1,584 Elo+
Solo
Talus
Talus
TriFej
Talus
Level 125
Champion Stats
10W - 3L
1,627 SR
Queue Stats
300W - 297L
1,544 Elo+
Solo
Saati
Saati
XyfBlaze
Saati
Level 588
Champion Stats
7W - 7L
1,545 SR
Queue Stats
436W - 431L
1,580 Elo+
Solo
Team Averages
Level 397
1,564 SR
1,544 Elo+

VS

Team Averages
Level 135
1,594 SR
1,584 Elo+
Sha Lin
Sha Lin
Cult-of_destruct
Sha Lin
Level 83
Champion Stats
3W - 4L
1,624 SR
Queue Stats
79W - 68L
1,587 Elo+
Party 1
Koga
Koga
MvH Jumbo
Koga
Level 216
Champion Stats
2W - 4L
1,456 SR
Queue Stats
39W - 42L
1,524 Elo+
Solo
Ying
Ying
Tawus333
Ying
Level 76
Champion Stats
67W - 36L
1,714 SR
Queue Stats
187W - 191L
1,583 Elo+
Solo
Lillith
Lillith
drgone-_-borne
Lillith
Level 88
Champion Stats
6W - 6L
1,634 SR
Queue Stats
130W - 114L
1,618 Elo+
Party 1
Inara
Inara
ian12369
Inara
Level 211
Champion Stats
6W - 5L
1,541 SR
Queue Stats
47W - 38L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
60
14 / 7 / 10
3,840
295
111,669
30,172
0
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.

Level 4

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.

Level 1

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Fernando
Qawkie
Fernando
22
0 / 11 / 9
3,486
268
53,390
115,690
120,953
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

56
10 / 3 / 23
4,003
308
51,882
29,258
9,282
Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Talus
TriFej
Talus
59
15 / 13 / 8
3,296
254
56,229
54,164
0
Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.6000000000000001s.

Level 3

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Dark Vision

Dark Vision

Blitz Upper

Generate 9% Ultimate charge after hitting an enemy with Blitz Upper.

Level 3

Revitalize

Revitalize

Rune of Travel

Heal for 400 after Teleporting to your Rune of Travel.

Level 4

Reclamation

Reclamation

Overcharge

Reduce the Cooldown of Overcharge by 1.5s.

Level 3

Nothing Personal

Nothing Personal

True Power

Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.

Level 1

Saati
XyfBlaze
Saati
60
10 / 6 / 10
3,425
263
90,099
49,457
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
7 / 10 / 8
2,607
201
51,058
54,788
0
Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Strike True

Strike True

Crippling Arrow

Heal for 70 after hitting an enemy with Crippling Arrow.

Level 1

Swagger

Swagger

Armor

Increase your maximum Health by 50.

Level 1

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 50% when you get an Elimination.

Level 5

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Koga
59
12 / 15 / 11
3,035
233
50,519
56,574
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 20% while firing your SMGs.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 40 every 1s while Agility is active.

Level 2

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Ying
31
7 / 12 / 20
3,321
255
65,379
49,258
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 8% during Shatter.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

50
1 / 6 / 17
2,738
211
34,094
54,220
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.

Level 2

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Inara
ian12369
Inara
57
13 / 6 / 14
3,764
290
77,691
148,429
51,552
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 37s
Objective Time
6m 37s
109
Kill Participation
110
49
Kills
40
40
Deaths
49
60
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Dredge
14
7
10
2.71
L
7
10
8
1.1
L
Koga
12
15
11
1.17
W
Fernando
Qawkie
Fernando
0
11
9
0.41
L
Ying
7
12
20
1.42
W
10
3
23
7.17
W
Talus
TriFej
Talus
15
13
8
1.46
W
Saati
XyfBlaze
Saati
10
6
10
2.5
L
1
6
17
1.58
L
Inara
ian12369
Inara
13
6
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

363,269
Damage
278,741
278,741
Taken
363,269
130,235
Shielding
51,552
143,855
Healing
193,990
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Dredge
111,669
94,869
0
3,463
30,172
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
51,058
44,403
0
2,300
54,788
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

L
Koga
50,519
45,318
2,173
4,876
56,574
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Fernando
Qawkie
Fernando
53,390
14,820
0
15,627
115,690
120,953
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Ying
65,379
29,858
66,310
18,225
49,258
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
51,882
35,229
91,488
18,587
29,258
9,282
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Talus
TriFej
Talus
56,229
52,169
0
9,537
54,164
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Saati
XyfBlaze
Saati
90,099
74,611
0
5,153
49,457
0

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
34,094
16,528
89,998
892
54,220
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Inara
ian12369
Inara
77,691
65,954
0
9,216
148,429
51,552
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role