Player Matchup
VS
Match Stats
Cantrip
Soar
Generate 2 Ammo after activating Soar.
Level 2
Teleport
Blink
Increase the distance traveled by Blink by 12%.
Level 2
Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3
Killing Frost
Soar
Reduce the Cooldown of Soar by 100% after getting an Elimination
Level 5
Great Distance
Soar
Increase the duration of Soar by 1.6500000000000001s.
Level 3
Over the Moon
Soar
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
Level 1
Umbral Gait
Weapon
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Level 5
Blood Pact
Restore Soul
Heal for 70 every 1s while channeling Restore Soul.
Level 1
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 50%.
Level 5
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Level 3
Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1
Level 1
Refreshing Break
Chain Heal
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Level 4
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Level 2
Arcane Manipulation
Envelop
Reduce the Cooldown of Envelop by 0.6s.
Level 2
Leipori Prayer
Chain Heal
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Level 2
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Level 5
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Crag
Impasse
Heal for 150 after activating Impasse.
Level 1
Rolling Stones
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Insurmountable
Armor
Increase your maximum Ammo by 2.
Level 2
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Snap To It
Reduce the time it takes to bring up Designated Sights by 50%.
Level 5
Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Level 1
Dominant Dome
Increase the radius of your Distortion Field by 8%.
Level 2
Interdiction
Weapon
Increase your maximum Ammo by 10.
Level 5
Entrenched
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Level 2
Hell or High Water
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
Level 1
Team 1 Score
3
VS
Team 2 Score
4
Revenant
Armor
Increase your maximum Health by 250.
Level 5
Blood Pact
Restore Soul
Heal for 70 every 1s while channeling Restore Soul.
Level 1
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5
Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Level 1
Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Swift Strikes
Deadly Momentum
Increase the travel distance of Deadly Momentum by 20%.
Level 4
Rogues of a Feather
Love
Heal for 30 after hitting an enemy with Love.
Level 2
Both Sides Of The Coin
Weapon
Heal for 45 after hitting an enemy with War.
Level 3
Spin to Win
Deadly Momentum
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Level 2
Deadly Flourish
Deadly Momentum
Increase the travel speed of Deadly Momentum by 32%.
Level 4
Measured Cadence
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
Level 1
Never Look
Armor
Increase your maximum Health by 200.
Level 4
The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Level 3
Aggressive Dodge
Explosive Dodge
Increase the distance traveled by Explosive Dodge by 20%.
Level 4
The Fear
Trigger Discipline
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Level 2
Pop Off
Explosive Dodge
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Level 2
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Level 3
Headstrong
Armor
Increase your maximum Health by 150.
Level 3
Restore
Transporter
Heal for 18% of your maximum Health after Teleporting with Transporter.
Level 3
Bob and Weave
Transporter
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Level 3
Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 3.
Level 3
Level 1
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Level 3
Harden
Dredge Anchor
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Level 3
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.