Player Matchup

Rei
Rei
CoolerPrince718
Rei
Level 867
Champion Stats
27W - 13L
1,705 SR
Queue Stats
928W - 877L
1,626 Elo+
Party 1
Ying
Ying
Ma-Si_kun
Ying
Level 118
Champion Stats
11W - 1L
1,954 SR
Queue Stats
237W - 234L
1,553 Elo+
Solo
Mal'Damba
Mal'Damba
Randito3773
Mal'Damba
Level 509
Champion Stats
7W - 16L
1,443 SR
Queue Stats
767W - 668L
1,640 Elo+
Party 1
Grohk
Grohk
Yoetoknee
Grohk
Level 150
Champion Stats
67W - 43L
1,594 SR
Queue Stats
278W - 249L
1,507 Elo+
Solo
Torvald
Torvald
difer2022
Torvald
Level 999
Champion Stats
44W - 25L
1,699 SR
Queue Stats
719W - 714L
1,626 Elo+
Solo
Team Averages
Level 529
1,679 SR
1,590 Elo+

VS

Team Averages
Level 661
1,634 SR
1,523 Elo+
Koga
Koga
ARKCENTAUR
Koga
Level 999
Champion Stats
187W - 191L
1,642 SR
Queue Stats
2,735W - 2,764L
1,604 Elo+
Solo
Ying
Ying
Jamryde_
Ying
Level 198
Champion Stats
3W - 1L
1,775 SR
Queue Stats
4W - 5L
1,206 Elo+
Solo
Fernando
Fernando
KatherineGamble
Fernando
Level 171
Champion Stats
116W - 117L
1,577 SR
Queue Stats
120W - 120L
1,596 Elo+
Party 2
Saati
Saati
Merzon
Saati
Level 999
Champion Stats
24W - 31L
1,513 SR
Queue Stats
1,775W - 1,794L
1,591 Elo+
Solo
Jenos
Jenos
Natyhoney
Jenos
Level 936
Champion Stats
339W - 277L
1,661 SR
Queue Stats
547W - 520L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
5 / 0 / 12
2,019
337
19,630
12,951
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.

Level 1

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 200.

Level 4

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 14%.

Level 2

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

Ying
60
7 / 0 / 14
2,137
356
28,514
10,244
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Mal'Damba
Randito3773
Mal'Damba
59
8 / 0 / 8
2,110
352
35,316
24,515
0
Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 0.6s.

Level 1

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 20%.

Level 2

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Sustenance

Sustenance

Armor

Increase your Healing received by 32% while at or below 50% Health.

Level 4

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Grohk
Yoetoknee
Grohk
43
0 / 1 / 12
1,972
329
21,677
16,662
76
Totemic Rescue

Totemic Rescue

Armor

Gain a 150-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 45%.

Level 3

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Torvald
difer2022
Torvald
60
5 / 0 / 15
2,254
376
25,010
13,143
41,105
Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 4s.

Level 4

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 50% during Recharge and for 3s after it ends.

Level 5

Arcane Etching

Arcane Etching

Nullify

Gain a 100-Health Shield after activating Nullify.

Level 1

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 600.

Level 4

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
0 / 5 / 0
936
156
24,586
23,510
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 20% while firing your SMGs.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Ying
48
0 / 4 / 0
804
134
3,247
9,847
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Fernando
32
0 / 8 / 0
1,118
186
8,548
49,301
39,440
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Saati
Merzon
Saati
58
0 / 5 / 0
1,016
169
27,418
20,434
0
Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Jenos
Natyhoney
Jenos
60
1 / 5 / 0
1,206
201
13,716
27,055
4,530
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Solar Sails

Solar Sails

Stellar Wind

Regenerate 4 Ammo every 1s while Stellar Wind is active.

Level 2

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 11s
Objective Time
26s
86
Kill Participation
1
25
Kills
1
1
Deaths
27
61
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
5
0
12
11
L
Ying
0
4
0
0
L
Fernando
0
8
0
0
W
Ying
7
0
14
14
L
Saati
Merzon
Saati
0
5
0
0
L
Jenos
Natyhoney
Jenos
1
5
0
0.2
W
Mal'Damba
Randito3773
Mal'Damba
8
0
8
12
W
Grohk
Yoetoknee
Grohk
0
1
12
6
W
Torvald
difer2022
Torvald
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,147
Damage
77,515
77,515
Taken
130,147
41,181
Shielding
43,970
74,418
Healing
51,967
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
24,586
21,436
0
1,365
23,510
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
19,630
16,773
21,008
7,941
12,951
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Ying
3,247
2,537
0
2,785
9,847
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Fernando
8,548
6,907
0
1,849
49,301
39,440
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Ying
28,514
28,064
25,881
5,698
10,244
0

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Saati
Merzon
Saati
27,418
18,452
0
0
20,434
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Jenos
Natyhoney
Jenos
13,716
5,856
31,003
14,965
27,055
4,530
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Mal'Damba
Randito3773
Mal'Damba
35,316
19,905
450
2,215
24,515
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Grohk
Yoetoknee
Grohk
21,677
17,977
5,511
5,164
16,662
76
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Torvald
difer2022
Torvald
25,010
13,692
0
550
13,143
41,105
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role