Player Matchup

Fernando
Fernando
Gold III
BenS5
Fernando
Gold III
Level 630
Champion Stats
98W - 76L
1,644 SR
Queue Stats
329W - 327L
1,525 Elo+
Party 2
Cassie
Cassie
Platinum IV
Broxim
Cassie
Platinum IV
Level 548
Champion Stats
121W - 146L
1,560 SR
Queue Stats
1,776W - 1,751L
1,571 Elo+
Solo
Ying
Ying
Silver II
TIS_3MPIR3
Ying
Silver II
Level 221
Champion Stats
0W - 5L
1,273 SR
Queue Stats
96W - 105L
1,437 Elo+
Party 3
Vora
Vora
Gold V
Thund3rstorm95
Vora
Gold V
Level 58
Champion Stats
93W - 79L
1,652 SR
Queue Stats
196W - 184L
1,496 Elo+
Party 2
Skye
Skye
Gold IV
qReexiiiZ-
Skye
Gold IV
Level 99
Champion Stats
35W - 22L
1,707 SR
Queue Stats
67W - 68L
1,494 Elo+
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 311
1,567 SR
1,505 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 242
1,636 SR
1,491 Elo+
VII
VII
Silver IV
Agent_Flitzz
VII
Silver IV
Level 225
Champion Stats
7W - 4L
1,716 SR
Queue Stats
115W - 128L
1,392 Elo+
Solo
Makoa
Makoa
Gold IV
Blackpearl4004
Makoa
Gold IV
Level 299
Champion Stats
5W - 8L
1,539 SR
Queue Stats
63W - 57L
1,512 Elo+
Solo
Kinessa
Kinessa
Gold V
Dasobuster
Kinessa
Gold V
Level 67
Champion Stats
1W - 0L
1,755 SR
Queue Stats
4W - 4L
1,455 Elo+
Party 1
Grohk
Grohk
Gold IV
FatzeAtze
Grohk
Gold IV
Level 191
Champion Stats
16W - 10L
1,706 SR
Queue Stats
28W - 18L
1,567 Elo+
Party 1
Inara
Inara
Gold IV
Ridleyuwu
Inara
Gold IV
Level 426
Champion Stats
3W - 3L
1,462 SR
Queue Stats
36W - 29L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
BenS5
Fernando
53
3 / 10 / 4
3,327
208
55,341
117,993
152,165
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Launch

Launch

Charge

Increase the travel distance of Charge by 45%.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Cassie
Broxim
Cassie
59
16 / 17 / 11
3,684
230
125,456
62,141
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Kinetics

Kinetics

Blast Shot

Generate 1 Ammo for each enemy hit by Blast Shot.

Level 1

Drain Life

Drain Life

Blast Shot

Heal for 375 over 2s for each enemy hit by Blast Shot.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

59
2 / 11 / 15
3,012
188
30,911
47,307
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

36
14 / 11 / 10
3,068
192
113,714
60,427
900
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

54
16 / 14 / 12
4,645
290
93,228
58,438
0
Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 1s.

Level 1

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 500 over 2s while in Smoke Screen.

Level 4

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 3.2s.

Level 4

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 32% for 2s after entering Smoke Screen.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.

Level 2

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Bans
AndroxusKhan
Team 1 Score

2

VS

Team 2 Score

4

Bans
VatuMaeve
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
10 / 15 / 11
3,455
216
51,041
56,534
0
Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 30%.

Level 3

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 10 Ammo after activating Explosive Dodge.

Level 2

Equivocate

Equivocate

Grappling Hook

Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 4

Fragments

Fragments

Armor

Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 4

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.

Level 2

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

59
19 / 7 / 14
4,600
288
71,393
121,558
60,303
Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Kinessa
Dasobuster
Kinessa
27
12 / 17 / 18
3,760
235
71,186
50,522
0
Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 4.

Level 4

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 2.4s.

Level 2

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 25%.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Level 1

Grohk
FatzeAtze
Grohk
59
12 / 8 / 35
7,513
470
76,459
72,687
0
Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 15%.

Level 1

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 300.

Level 2

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.

Level 2

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Inara
Ridleyuwu
Inara
58
10 / 4 / 24
3,443
215
76,227
117,349
24,611
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 12s
Objective Time
16m 0s
103
Kill Participation
165
51
Kills
63
63
Deaths
51
52
Assists
102
Player
Kills
Deaths
Assists
KDA
W
10
15
11
1.03
L
Fernando
BenS5
Fernando
3
10
4
0.5
W
19
7
14
3.71
L
Cassie
Broxim
Cassie
16
17
11
1.26
W
Kinessa
Dasobuster
Kinessa
12
17
18
1.24
W
Grohk
FatzeAtze
Grohk
12
8
35
3.69
W
Inara
Ridleyuwu
Inara
10
4
24
5.5
L
2
11
15
0.86
L
14
11
10
1.73
L
16
14
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

418,650
Damage
346,306
346,306
Taken
418,650
153,065
Shielding
84,914
177,848
Healing
261,296
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
51,041
44,751
0
5,707
56,534
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

L
Fernando
BenS5
Fernando
55,341
34,041
0
8,476
117,993
152,165
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
71,393
65,497
0
11,646
121,558
60,303
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Cassie
Broxim
Cassie
125,456
77,144
0
10,854
62,141
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Kinessa
Dasobuster
Kinessa
71,186
58,257
0
1,236
50,522
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

W
Grohk
FatzeAtze
Grohk
76,459
40,097
182,384
54,321
72,687
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
Inara
Ridleyuwu
Inara
76,227
56,309
0
6,002
117,349
24,611

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
30,911
30,911
96,974
23,114
47,307
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Level 1

L
113,714
71,814
750
17,346
60,427
900
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

L
93,228
64,331
0
20,334
58,438
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Level 2

Damage Done by Role

Damage Taken by Role