Player Matchup
VS
Match Stats
Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Level 1
Sinister Allies
Armor
Increase your maximum Health by 750.
Level 5
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 60.
Level 4
Void Lord
Soul Harvest
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Level 4
Abyssal Connections
Ignition
Gain a 100-Health Shield for 3s after activating Ignition.
Level 1
Enforcer
Juggernaut
Reduce your damage taken by 40% while using Juggernaut.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Predator
Iron Sights
Gain 25% Lifesteal while using Iron Sights.
Level 5
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Level 1
Flak Jacket
Armor
Increase your maximum Health by 100.
Level 2
Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2
Firing Stance
Iron Sights
Increase your Movement Speed by 50% while using Iron Sights.
Level 5
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Dissipate
Smoke Screen
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Level 2
Ninja
Hidden
Increase your Movement Speed by 15% while Hidden is active.
Level 3
Cloak
Hidden
Increase the duration of Hidden by 2s.
Level 2
Shadow Affinity
Hidden
Reduce the Cooldown of Hidden by 3s.
Level 3
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1
Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.5s.
Level 5
Leipori Prayer
Chain Heal
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Level 1
Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1
Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5
Mystic Mastery
Armor
Increase your maximum Health by 150.
Level 3
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Team 1 Score
3
VS
Team 2 Score
4
Bowling Ball
Rocket Boots
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Level 5
Red Streak
Rocket Boots
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Level 3
Brave and Bold
Armor
Increase your maximum Health by 150.
Level 1
Bunker
Barricade
Increase the Health of Barricade by 200.
Level 1
Double-Time
Rocket Boots
Heal for 250 every 1s for 3s after activating Rocket Boots.
Level 5
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Sprint
Weightless
Increase your jump speed by an additonal 10% while using Weightless.
Level 1
Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Level 5
Gift-Giver
Healing Potion
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Level 1
Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Level 3
Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 40%.
Level 5
Mega Potion
Healing Potion
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
Level 1
Essence Drain
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Level 4
Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Level 1
Unseen Eyes
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Level 1
Unwilling Victim
Increase the area of effect of Spirit Lure's explosion by 20%.
Level 4
Blood Mist
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Level 5
Unfinished Business
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
Level 1
Harsh Training
Armor
Increase your maximum Health by 200.
Level 4
Trigger Happy
Weapon
Increase your Healing received by 10% while firing your SMGs.
Level 2
Raw Talent
Agility
Increase the Movement Speed boost of Agility by 16%.
Level 4
Trespasser
Agility
Increase your jump height by 60% while Agility is active.
Level 3
Memento
Weapon
Increase your maximum Ammo by 10.
Level 2
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Dark Sight
Rend Soul
Every Soul Charge you detonate generates 2 Ammo.
Level 2
Blood Pact
Restore Soul
Heal for 350 every 1s while channeling Restore Soul.
Level 5
Umbral Gait
Weapon
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Level 5
Sorceress
Weapon
Increase your Ultimate charge rate by 7%.
Level 1
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 20%.
Level 2
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.