Player Matchup

Fernando
Fernando
Gold IV
Chronic_Keviin
Fernando
Gold IV
Level 228
Champion Stats
9W - 5L
1,610 SR
Queue Stats
232W - 225L
1,464 Elo+
Solo
Ying
Ying
Gold I
GibbonMonke
Ying
Gold I
Level 134
Champion Stats
32W - 30L
1,594 SR
Queue Stats
116W - 136L
1,502 Elo+
Party 3
Seris
Seris
Platinum V
ILoveNumberz
Seris
Platinum V
Level 199
Champion Stats
1W - 0L
1,690 SR
Queue Stats
199W - 171L
1,478 Elo+
Party 3
Koga
Koga
Platinum IV
RORONOAAMAN
Koga
Platinum IV
Level 387
Champion Stats
191W - 149L
1,650 SR
Queue Stats
978W - 928L
1,530 Elo+
Party 3
Torvald
Torvald
Silver II
zTacOne
Torvald
Silver II
Level 505
Champion Stats
60W - 60L
1,622 SR
Queue Stats
91W - 97L
1,466 Elo+
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 291
1,633 SR
1,488 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 247
1,609 SR
1,477 Elo+
Azaan
Azaan
Gold II
Dark_Calo_14
Azaan
Gold II
Level 89
Champion Stats
5W - 4L
1,558 SR
Queue Stats
60W - 58L
1,523 Elo+
Solo
Willo
Willo
Silver III
NeErnitalets
Willo
Silver III
Level 112
Champion Stats
9W - 12L
1,569 SR
Queue Stats
167W - 190L
1,366 Elo+
Party 1
Yagorath
Yagorath
Gold III
Nopikdef
Yagorath
Gold III
Level 97
Champion Stats
25W - 11L
1,666 SR
Queue Stats
103W - 88L
1,445 Elo+
Party 1
Rei
Rei
Gold I
bugmilk
Rei
Gold I
Level 433
Champion Stats
5W - 8L
1,684 SR
Queue Stats
85W - 95L
1,479 Elo+
Party 2
Vora
Vora
Platinum IV
mststueckchen
Vora
Platinum IV
Level 506
Champion Stats
54W - 61L
1,569 SR
Queue Stats
495W - 482L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
56
2 / 4 / 17
2,705
338
31,342
58,106
27,302
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

40
2 / 3 / 18
2,532
317
16,899
18,949
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

51
9 / 1 / 21
2,701
338
60,913
21,135
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

59
18 / 3 / 11
2,921
365
76,663
27,405
0
Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Trespasser

Trespasser

Agility

Increase your jump height by 60% while Agility is active.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 16%.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Torvald
zTacOne
Torvald
33
12 / 3 / 11
2,886
361
46,411
25,150
61,183
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 300.

Level 4

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 20% during Recharge and for 3s after it ends.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Hearthwarder

Hearthwarder

Protection

Generate 225 Shield after using Protection.

Level 3

Vital Grasp

Vital Grasp

Recharge

Heal for 150 after activating Recharge.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Bans
VatuKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
EvieLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
27
1 / 7 / 3
1,640
205
21,386
58,798
34,568
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

59
3 / 7 / 4
2,170
271
46,867
24,495
0
Pixie Dust

Pixie Dust

Dead Zone

Heal for 225 every 1s while standing in Dead Zone.

Level 3

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Hijinks

Hijinks

Flutter

Heal for 100 after activating Flutter.

Level 2

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 3.2s.

Level 4

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.7999999999999998s.

Level 3

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Yagorath
Nopikdef
Yagorath
56
6 / 10 / 6
3,083
385
32,473
76,622
1,760
Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 1000.

Level 5

Last Efforts

Last Efforts

Piercing Quills

Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.

Level 2

The Great Worm

The Great Worm

Form Swap

Gain a 240-Health Shield for 2s after swapping into Travel Form.

Level 3

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.

Level 1

Collateral Damage

Collateral Damage

Form Swap

Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.

Level 4

Corrosive Acid

Corrosive Acid

Caustic Spray

Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.

Level 1

Rei
52
2 / 10 / 1
1,566
196
21,148
34,208
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

59
2 / 9 / 3
1,454
182
28,871
32,165
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 0.6s.

Level 1

Broken Promises

Broken Promises

Obliteration

Heal for 180 for each enemy hit with Obliteration.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 31s
Objective Time
2m 39s
121
Kill Participation
31
43
Kills
14
14
Deaths
43
78
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fernando
2
4
17
2.63
L
1
7
3
0.36
W
2
3
18
3.67
W
9
1
21
19.5
L
3
7
4
0.71
L
Yagorath
Nopikdef
Yagorath
6
10
6
0.9
W
18
3
11
7.83
L
Rei
2
10
1
0.25
L
2
9
3
0.39
W
Torvald
zTacOne
Torvald
12
3
11
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

232,228
Damage
150,745
150,745
Taken
226,288
88,485
Shielding
36,328
127,452
Healing
72,647
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
31,342
22,005
0
2,189
58,106
27,302
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
21,386
14,358
0
15,050
58,798
34,568

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
16,899
16,899
69,660
12,548
18,949
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
60,913
51,391
22,602
8,387
21,135
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
46,867
26,028
0
3,213
24,495
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Yagorath
Nopikdef
Yagorath
32,473
18,403
0
1,301
76,622
1,760

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
76,663
64,349
0
8,588
27,405
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Rei
21,148
17,798
33,620
12,071
34,208
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
28,871
20,328
704
6,688
32,165
0

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Torvald
zTacOne
Torvald
46,411
39,310
2,683
795
25,150
61,183

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role