Player Matchup

Kinessa
Kinessa
Generalwael
Kinessa
Level 60
Champion Stats
3W - 4L
1,592 SR
Queue Stats
18W - 16L
1,490 Elo+
Solo
Tiberius
Tiberius
LenaveBedave
Tiberius
Level 49
Champion Stats
0W - 1L
1,308 SR
Queue Stats
1W - 2L
1,483 Elo+
Solo
Ying
Ying
ademmaiz
Ying
Level 54
Champion Stats
3W - 4L
1,778 SR
Queue Stats
34W - 28L
1,634 Elo+
Solo
Tyra
Tyra
mohamed_350337
Tyra
Level 51
Champion Stats
3W - 8L
1,553 SR
Queue Stats
86W - 82L
1,486 Elo+
Solo
Cassie
Cassie
sultan_456-fedts
Cassie
Level 74
Champion Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,761 Elo+
Solo
Team Averages
Level 58
1,546 SR
1,571 Elo+

VS

Team Averages
Level 84
1,641 SR
1,565 Elo+
Talus
Talus
 
Talus
Level 155
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kinessa
Kinessa
Timon220506
Kinessa
Level 58
Champion Stats
3W - 1L
1,627 SR
Queue Stats
21W - 24L
1,543 Elo+
Solo
Bomb King
Bomb King
WILLIAM
Bomb King
Level 43
Champion Stats
2W - 0L
1,621 SR
Queue Stats
7W - 0L
1,849 Elo+
Solo
Ying
Ying
celinita2010
Ying
Level 97
Champion Stats
5W - 3L
1,831 SR
Queue Stats
44W - 58L
1,459 Elo+
Solo
Zhin
Zhin
magraphclo
Zhin
Level 65
Champion Stats
5W - 3L
1,627 SR
Queue Stats
15W - 19L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
Generalwael
Kinessa
40
7 / 6 / 7
2,635
376
20,169
22,691
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 400.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Eagle Eye

Eagle Eye

Weapon

Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.

Level 1

Tiberius
LenaveBedave
Tiberius
41
13 / 5 / 8
3,045
435
40,494
21,636
0
Test of Strength

Test of Strength

Combat Trance

Heal for 250 every 1s while Combat Trance is active.

Level 5

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.

Level 3

Flying Chakrams

Flying Chakrams

Weapon/Armor

Increase your maximum Ammo by 1.

Level 1

Charisma

Charisma

Weapon/Armor

Increase your maximum Health by 50.

Level 1

Honed Senses

Honed Senses

Combat Trance

Generate 4% Ultimate charge every 1s while Combat Trance is active.

Level 5

Predatory Instincts

Predatory Instincts

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Ying
39
8 / 12 / 9
2,750
393
28,675
33,657
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

27
7 / 9 / 11
2,820
403
29,018
32,036
0
Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 10.

Level 5

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 250.

Level 5

Trail Blazer

Trail Blazer

Armor

Generate 5 Ammo after getting a Killing Blow.

Level 1

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges.

Level 1

44
4 / 8 / 11
2,665
381
25,843
26,428
0
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 120.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Talus
 
Talus
44
15 / 5 / 5
3,190
456
42,955
19,570
0
Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 1s.

Level 5

Guts

Guts

Armor

Reduce your damage taken by 6% while at or below 40% Health.

Level 1

Revitalize

Revitalize

Rune of Travel

Heal for 400 after Teleporting to your Rune of Travel.

Level 4

Ancient Power

Ancient Power

Overcharge

Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.

Level 1

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 4s.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reset the Cooldown of Overcharge and Blitz Upper when you Teleport using Rune of Travel.

Level 1

Kinessa
Timon220506
Kinessa
43
12 / 9 / 1
2,915
416
32,060
26,973
0
Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 100%.

Level 5

Restore

Restore

Transporter

Heal for 25% of your maximum Health after Teleporting with Transporter.

Level 5

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.

Level 2

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 1.

Level 1

Lie in Wait

Lie in Wait

Armor

After 1s of standing still, regenerate 2 Ammo every 2s.

Level 2

Eagle Eye

Eagle Eye

Weapon

Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.

Level 1

Bomb King
WILLIAM
Bomb King
42
1 / 14 / 5
2,340
334
3,975
39,908
0
44
3 / 6 / 10
2,625
375
20,820
21,048
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 500 damage.

Level 1

42
9 / 5 / 5
3,088
441
36,638
36,700
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 60% after getting a Killing Blow.

Level 3

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 2.

Level 2

Heartless

Heartless

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow.

Level 3

Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Smolder

Smolder

Billow

Heal for 25% of your maximum Health per second while using Billow.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
85
Kill Participation
66
39
Kills
40
40
Deaths
39
46
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Talus
 
Talus
15
5
5
3.5
L
Kinessa
Generalwael
Kinessa
7
6
7
1.75
L
Tiberius
LenaveBedave
Tiberius
13
5
8
3.4
W
Kinessa
Timon220506
Kinessa
12
9
1
1.39
W
Bomb King
WILLIAM
Bomb King
1
14
5
0.25
L
Ying
8
12
9
1.04
W
3
6
10
1.33
W
9
5
5
2.3
L
7
9
11
1.39
L
4
8
11
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

144,199
Damage
136,448
136,448
Taken
144,199
0
Shielding
0
39,972
Healing
53,520
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Talus
 
Talus
42,955
41,140
0
8,772
19,570
0
Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 14%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 300 Health.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Kinessa
Generalwael
Kinessa
20,169
16,252
0
9,019
22,691
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Tiberius
LenaveBedave
Tiberius
40,494
31,132
0
7,848
21,636
0
Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 50% for 1.5s.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

W
Kinessa
Timon220506
Kinessa
32,060
26,812
0
6,014
26,973
0
W
Bomb King
WILLIAM
Bomb King
3,975
70
0
3,971
39,908
0
L
Ying
28,675
24,675
5,483
5,618
33,657
0
W
20,820
12,343
11,723
7,848
21,048
0
W
36,638
33,038
0
15,192
36,700
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 300 Health.

Level 1

L
29,018
16,837
0
4,675
32,036
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 20%.

Level 1

L
25,843
20,064
0
7,329
26,428
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 300 Health.

Level 1

Damage Done by Role

Damage Taken by Role