Player Matchup

Terminus
Terminus
Silver III
 
Terminus
Silver III
Level 51
Champion Stats
2W - 1L
1,858 SR
Queue Stats
31W - 30L
1,402 Elo+
Solo
Bomb King
Bomb King
Gold II
 
Bomb King
Gold II
Level 100
Champion Stats
1W - 1L
1,899 SR
Queue Stats
6W - 10L
1,474 Elo+
Solo
Zhin
Zhin
Platinum IV
 
Zhin
Platinum IV
Level 149
Champion Stats
166W - 149L
1,614 SR
Queue Stats
729W - 711L
1,602 Elo+
Party 1
Jenos
Jenos
Gold III
 
Jenos
Gold III
Level 200
Champion Stats
91W - 64L
1,626 SR
Queue Stats
478W - 466L
1,567 Elo+
Party 1
Barik
Barik
Gold II
 
Barik
Gold II
Level 57
Champion Stats
13W - 8L
1,693 SR
Queue Stats
63W - 55L
1,592 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,738 SR
1,528 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 163
1,633 SR
1,596 Elo+
Skye
Skye
Silver I
 
Skye
Silver I
Level 101
Champion Stats
1W - 0L
1,682 SR
Queue Stats
17W - 14L
1,557 Elo+
Solo
Atlas
Atlas
Gold I
 
Atlas
Gold I
Level 259
Champion Stats
27W - 20L
1,650 SR
Queue Stats
568W - 554L
1,634 Elo+
Solo
Viktor
Viktor
Gold V
 
Viktor
Gold V
Level 121
Champion Stats
9W - 10L
1,651 SR
Queue Stats
261W - 266L
1,555 Elo+
Solo
Ying
Ying
Gold V
 
Ying
Gold V
Level 148
Champion Stats
4W - 3L
1,621 SR
Queue Stats
30W - 20L
1,678 Elo+
Solo
Ash
Ash
Gold III
 
Ash
Gold III
Level 184
Champion Stats
54W - 55L
1,563 SR
Queue Stats
441W - 426L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
 
Terminus
42
13 / 20 / 9
4,623
210
81,136
162,013
0
Despoiler

Despoiler

Shatterfall

Heal for 500 for every enemy you hit with Shatterfall.

Level 5

Playing God

Playing God

Power Siphon

Heal for 10% of the damage absorbed by Power Siphon.

Level 2

It Follows

It Follows

Calamity Blast

Gain 1% movement speed per calamity charge.

Level 1

It Waits

It Waits

Power Siphon

Every 1s channeling Power Siphon reduces the cooldown of Shatterfall by 0.4s.

Level 2

Blood and Stone

Blood and Stone

Shatterfall

Gain 50% Lifesteal against enemies affected by Shatterfall for 3s.

Level 5

Crush

Crush

Shatterfall

Shatterfall now stuns affected enemies for 1s, but no longer slows.

Level 1

Bomb King
 
Bomb King
41
18 / 23 / 13
5,271
240
92,612
96,836
0
Jolt

Jolt

Poppy Bomb

Poppy Bomb has 45% increased Knockback against enemies and explodes on contact with any surface.

Level 3

King's Court

King's Court

Detonate

Heal for 45 for every Sticky Bomb Detonated

Level 3

Air Blast

Air Blast

Poppy Bomb

Poppy Bomb increases your Air Control by 30% until you land.

Level 3

Doomsday

Doomsday

Grumpy Bomb

Activating Grumpy Bomb heals you for 100.

Level 2

Countdown

Countdown

Grumpy Bomb

Reduce the cooldown of Grumpy Bomb by 2s.

Level 4

Accelerant

Accelerant

Grumpy Bomb

Grumpy Bomb explodes 40% faster.

Level 1

Zhin
 
Zhin
41
20 / 20 / 21
5,523
251
166,784
94,766
0
Footwork

Footwork

Counter

Activating Counter increases your Movement Speed by 30% for 3s.

Level 3

Blade Dance

Blade Dance

Whirl

Increase the distance of Whirl by 30%

Level 3

Up in Smoke

Up in Smoke

Billow

Increase the Speed of Billow by 20%

Level 2

Fan the Flames

Fan the Flames

Billow

Kills reduce the cooldown of Billow by 80%

Level 4

Hideout

Hideout

Billow

Billow reduces the cooldown of Whirl by 3s.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade pierces enemies, has an extended range limit, and deals 150 additional damage.

Level 1

Jenos
 
Jenos
42
4 / 8 / 33
4,738
215
40,144
58,145
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2.5s.

Level 5

Star Seeker

Star Seeker

Stellar Wind

Increase air control by 14% while using Stellar Wind.

Level 1

Relativity

Relativity

Astral Mark

Applying Astral Mark heals you for 80 Health per second over 10 seconds.

Level 2

Lightyears

Lightyears

Astral Mark

Increase Astral Mark's range by 30%

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 4

Luminary

Luminary

Astral Mark

Any ally affected by your Astral Mark deals 15% more weapon damage.

Level 1

Barik
 
Barik
42
7 / 16 / 24
5,320
242
128,669
112,584
111,452
Healing Station

Healing Station

Turret

Standing near your Turret heals you for 225 Health per second.

Level 5

Field Deploy

Field Deploy

Turret

Reduce the Deploy Time of your Turret by 2.4s.

Level 4

Combat Repair

Combat Repair

Turret

Standing near your Turret heals it for 200 Health every second.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of your Turret by 175.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a Shield with 900 Health during Rocket Boots and for 3s after.

Level 3

Fortify

Fortify

Barricade

Barricade gains 3000 Health and its Cooldown is reduced by 3s.

Level 1

Bans
TorvaldMakoa
Team 1 Score

3

VS

Team 2 Score

4

Bans
DrogozKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Skye
 
Skye
39
21 / 14 / 20
5,027
229
119,770
61,314
0
Victory Rush

Victory Rush

Weapon

Gain 10% Movement Speed for 8s after getting an elimination.

Level 1

Ninja

Ninja

Hidden

Gain 10% additional Movement Speed during Hidden.

Level 2

Shadow Affinity

Shadow Affinity

Hidden

Reduce the cooldown of Hidden by 3s.

Level 3

Poisoner

Poisoner

Poison Bolts

Reduce the cooldown of Poison Bolts by 5s.

Level 5

Decrepify

Decrepify

Poison Bolts

Hitting Poison Bolts cause you to not consume ammo for 2.4s

Level 4

Debilitate

Debilitate

Debilitate

Poison Bolts now deals 25% more damage, twice as fast.

Level 1

Atlas
 
Atlas
42
29 / 10 / 25
5,795
263
124,062
152,502
0
Old Wounds

Old Wounds

Armor

Increase your base maximum Health by 750.

Level 5

No One Escapes

No One Escapes

Setback

Setback sends enemies 0.6s further into the past.

Level 2

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1s.

Level 2

Distant Memory

Distant Memory

Armor

While below 50% Health receive 15% increased healing from other players.

Level 3

Safe Haven

Safe Haven

Armor

Receive 18% increased healing while Stasis Field is active.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of rewinding multiple enemies.

Level 1

Viktor
 
Viktor
40
14 / 14 / 31
5,068
230
109,298
80,393
0
Run and Gun

Run and Gun

Hustle

Gain 8 ammo per second during Hustle.

Level 4

Flak Jacket

Flak Jacket

Armor

Gain 150 health.

Level 3

Grenadier

Grenadier

Frag Grenade

For every enemy player hit by Frag Grenade, reduce its cooldown by 2s.

Level 2

Fire in the Hole

Fire in the Hole

Frag Grenade

Grenade generates 6 ammo for every enemy hit.

Level 1

Guerrilla Warfare

Guerrilla Warfare

Hustle

After using hustle gain 50% reload speed for 3s.

Level 5

Cardio

Cardio

Hustle

Heal for 400 Health per second during Hustle.

Level 1

Ying
 
Ying
42
5 / 10 / 51
5,704
259
56,529
58,876
0
Carry On

Carry On

Illusion

Your Illusions last 3s longer.

Level 3

Fracture

Fracture

Shatter

Activating Shatter heals your illusions for 20% of their Maximum Health.

Level 1

Brittle

Brittle

Shatter

Reduce the cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of Illusions by 200.

Level 2

Spring Bloom

Spring Bloom

Illusion

When illusions die to an enemy reduce the cooldown of Illusion by 2s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter now instantly heals your target for 800 health but no longer explodes Illusions, and the cooldown is increased by 1s.

Level 1

Ash
 
Ash
42
22 / 14 / 27
5,970
271
114,685
156,260
75,264
Gate Crasher

Gate Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 6s.

Level 5

Percussion

Percussion

Kinetic Burst

Increase the knockback distance of Kinetic Burst by 8%

Level 1

War Machine

War Machine

Armor

Eliminations reduce all cooldowns by 20%

Level 2

Vanguard

Vanguard

Shoulder Bash

Gain 24% Damage Reduction for 2s after using Shoulder Bash.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your base maximum Health by 600.

Level 4

Battering Ram

Battering Ram

Shoulder Bash

Gain 90% Damage Reduction while Channeling Shoulder Bash.

Level 1

Match Insights

Player Kills, Deaths, and Assists

15m 2s
Objective Time
13m 51s
162
Kill Participation
245
62
Kills
91
87
Deaths
62
100
Assists
154
Player
Kills
Deaths
Assists
KDA
L
Terminus
 
Terminus
13
20
9
0.88
L
Bomb King
 
Bomb King
18
23
13
1.07
L
Zhin
 
Zhin
20
20
21
1.53
L
Jenos
 
Jenos
4
8
33
2.56
L
Barik
 
Barik
7
16
24
1.19
W
Skye
 
Skye
21
14
20
2.21
W
Atlas
 
Atlas
29
10
25
4.15
W
Viktor
 
Viktor
14
14
31
2.11
W
Ying
 
Ying
5
10
51
3.05
W
Ash
 
Ash
22
14
27
2.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

509,345
Damage
524,344
524,344
Taken
509,345
111,452
Shielding
75,264
274,721
Healing
269,507
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Terminus
 
Terminus
81,136
48,360
0
37,612
162,013
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 60%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 14%.

Level 2

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 30% for 1.5s.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 20 units.

Level 1

L
Bomb King
 
Bomb King
92,612
68,309
0
11,516
96,836
0
Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 60% for 1.5s.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 14%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Zhin
 
Zhin
166,784
140,753
0
10,116
94,766
0
Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 60% for 1.5s.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 600 Health.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 40 units.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more healing from other players.

Level 2

L
Jenos
 
Jenos
40,144
33,050
149,976
40,019
58,145
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 600 Health.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

L
Barik
 
Barik
128,669
128,669
0
25,482
112,584
111,452
Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 60% for 1.5s.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more healing from other players.

Level 2

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 7%.

Level 1

W
Skye
 
Skye
119,770
65,254
0
8,634
61,314
0
Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 60% for 1.5s.

Level 2

Nimble

Nimble

Armor

Gain 10% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 15%.

Level 1

W
Atlas
 
Atlas
124,062
124,062
0
3,305
152,502
0
Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 60% for 1.5s.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 60%.

Level 2

Blast Shields

Blast Shields

Armor

Reduce the Damage you take from Area of Effect attacks by 7%.

Level 1

W
Viktor
 
Viktor
109,298
71,921
0
18,649
80,393
0
Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 60% for 1.5s.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct attacks by 14%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 300 Health.

Level 1

W
Ying
 
Ying
56,529
56,529
188,827
35,375
58,876
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 30%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 600 Health.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 30% for 1.5s.

Level 1

W
Ash
 
Ash
114,685
95,368
0
14,717
156,260
75,264
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 60%.

Level 2

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 60% for 1.5s.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role