This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduces the Cooldown of Weightless by 0.6s.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 16% for 2s after activating Conviction.
Increase the duration of the Lift applied by Reckoning by 20%.
Heal for 5 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 450.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Heal for 165 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduces the Cooldown of Weightless by 0.6s.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduces the Cooldown of Weightless by 0.6s.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 2.5s.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.6500000000000001s.
Increase the distance traveled by Blink by 12%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 240 for each enemy hit by Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 600.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Heal for 165 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Gain 20% Lifesteal.
Increase the Knockback distance of Shoulder Bash by 24%.
Increase the Knockback distance of Kinetic Burst by 32%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Gain 20% Lifesteal.
Increase the Knockback distance of Shoulder Bash by 24%.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce your damage taken by 75% while using Shoulder Bash.