This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 10% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase your maximum Health by 600.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 10% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 10% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 10% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 10% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after using Shoulder Bash.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 3.2s.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 300.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 15% increased Healing while at or below 50% Health.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 20% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 10%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield after getting an Elimination.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 150.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 150.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Hits with Talon Rifle generate 2% Ultimate charge.
Generate 30 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 30% while Stasis Field is active.
Heal for 240 every 1s for 3s after activating Stasis Field.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 150.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.