This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 32% while using Scamper.
Reduce the Cooldown of Magic Barrier by 2s.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 15%.
Reduce the cook time of Frag Grenade by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of Envelop by 1.2s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of Envelop by 1.2s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of Envelop by 1.2s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your maximum Health by 50.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the duration of Barricade by 1.2s.
Heal for 75 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 32% while using Scamper.
Reduce the Cooldown of Magic Barrier by 2s.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 32% while using Scamper.
Reduce the Cooldown of Magic Barrier by 2s.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 32% while using Scamper.
Reduce the Cooldown of Magic Barrier by 2s.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Generate 3 Ammo for each enemy hit by Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Generate 3 Ammo for each enemy hit by Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Generate 3 Ammo for each enemy hit by Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 60%.
Gain 10% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 6.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.