This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Gain 10% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 3s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 5 Ammo.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 20%.
Reduce scope-in and scope-out time by 100%.
Activating Oppressor Mine generates 6 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 3.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 80 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.