This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase the distance traveled when using Dodge Roll by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after using Detonate.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Increase your maximum Health by 100.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 10% for 2s after using Whirl.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
Increase the travel distance of Slither by 10%.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 30%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum Health by 225.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Health by 200.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 200.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 30%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum Health by 225.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Health by 200.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Health by 200.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)