This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Heal for 130 after using Grumpy Bomb.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Heal for 75 for each Sticky Bomb you Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Increase your Reload Speed by 20%.
Increase your Movement Speed by 5% for 2s after using Whirl.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Generate 5 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 0.7s.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase the travel distance of Whirl by 24%.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.