This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 0.45s.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 300 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your maximum Health by 150.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Reduce the Cooldown of Ignition by 1.2s.
Increase your maximum Health by 750.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Each Soul Fragment gathered Heals you for 60.
Increase the potency of Juggernaut's Knockup by 7%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 5s.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 15%.
Reduce the Cooldown of Net Shot by 1s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 4s.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 20%.
Reduce the Cooldown of Net Shot by 1s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 250.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Each Soul Fragment gathered Heals you for 60.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Healing received by 25% while firing your SMGs.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase the Movement Speed boost of Agility by 16%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Generate 30% Energy after falling to or below 50% Health.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase the Movement Speed boost of Agility by 16%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your maximum Health by 200.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your maximum Health by 200.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your maximum Health by 200.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your maximum Health by 200.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your maximum Health by 200.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your maximum Health by 200.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your maximum Health by 200.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 16% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.