This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Increase the duration of Hidden by 1s.
Reduce the Cooldown of Hidden by 1s.
Increase your Movement Speed by 35% while Out of Combat.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -25s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Increase the duration of Hidden by 1s.
Reduce the Cooldown of Hidden by 1s.
Increase your Movement Speed by 35% while Out of Combat.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -25s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 20%.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your maximum Health by 250.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce your weapon recoil by 80% while using Precision Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 8%.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce your weapon recoil by 80% while using Precision Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 8%.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce your weapon recoil by 80% while using Precision Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 8%.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 45%
Heal for 210 after activating Blitz Upper.
Reduce your damage taken by 25% while at or below 40% Health.
Heal for 100 after Teleporting to your Rune of Travel.
Increase your maximum Health by 150
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 20%.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your maximum Health by 250.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after you use Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your maximum Health by 300.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 45%
Heal for 210 after activating Blitz Upper.
Reduce your damage taken by 25% while at or below 40% Health.
Heal for 100 after Teleporting to your Rune of Travel.
Increase your maximum Health by 150
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 20%.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your maximum Health by 250.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 20%.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your maximum Health by 250.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.