This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit with Fireball.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Reduce your active Cooldowns by 50% after getting an Elimination.
Apply a Knockback of 600 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain 50% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase the Health of Siege Shield by 250.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 150 after activating Recharge.
Heal the target of your Protection for 300.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 150 after activating Recharge.
Heal the target of your Protection for 300.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 10 for every percentage point of Ire consumed by abilities.
Increase the duration of the Lift applied by Reckoning by 10%.
Reduce the damage you take by 12% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 150 after activating Recharge.
Heal the target of your Protection for 300.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 10 for every percentage point of Ire consumed by abilities.
Increase the duration of the Lift applied by Reckoning by 10%.
Reduce the damage you take by 12% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.