This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 2s.
Increase your Movement Speed by 48% while Recovery is active.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 0.5s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 2s.
Increase your Movement Speed by 48% while Recovery is active.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 0.5s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 2s.
Increase your Movement Speed by 48% while Recovery is active.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 0.5s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 2s.
Increase your Movement Speed by 48% while Recovery is active.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 0.5s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 180 Health every 1s during while using Rapid Shot.
Heal for 240 after using Withdraw.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Rapid Shot by 1.2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Withdraw by 0.6s.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Increase your maximum Health by 200.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.