This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Receive 10% increased Healing while at or below 50% Health.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 240 for each enemy hit by Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Receive 10% increased Healing while at or below 50% Health.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 240 for each enemy hit by Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Heal for 480 after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 21%.
Increase the travel distance of Shell Spin by 40%.
Increase the duration of Shell Shield by 1.7999999999999998s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Receive 10% increased Healing while at or below 50% Health.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 240 for each enemy hit by Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Heal for 15% of the damage Absorbed by Power Siphon.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 180 for each enemy hit by Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Receive 10% increased Healing while at or below 50% Health.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 240 for each enemy hit by Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Receive 10% increased Healing while at or below 50% Health.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 240 for each enemy hit by Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.