This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while latched to a wall after using Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 200.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.