Player Avatar
5
laysjr

NA - Updated 12 days ago

Most Played Champions
Season 2
Ruckus
Front Line
4.1 KDA
8 / 5 / 25
3 - 0 (100%)
19m
Viktor
Damage
1.68 KDA
21 / 22 / 32
3 - 1 (75%)
23m
Cassie
Damage
0.65 KDA
6 / 17 / 10
0 - 1 (0%)
14m
Lex
Flanker
0.67 KDA
3 / 12 / 10
0 - 1 (0%)
9m
Player Stats
Totals
Matches
Played
9
Won
6
Lost
3
Player Kills
KDA
1.37
Kills
38
Deaths
56
Assists
77
Objectives
CPM
337
Credits
21,927
Objective Time
4m 41s
Damage
Player
175,805
Team Healing
0
Self Healing
0
Weapon
155,787
Shielding
0
Taken
189,998

Casual Queues

Normal: Siege
4 Games
1,602
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

32m
playtime
75%
Win/Loss Ratio
1.9
kda
3
wins
7,854
Credits
245
CPM
17
kills
20
deaths
42
assists
73,478
damage
2,296
dpm
61,773
Weapon
76,626
taken
0
Shielding
0
healing
0
self healing
3m 35s
objective time
1
losses
Normal: Onslaught
3 Games
1,623
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

25m
playtime
66.67%
Win/Loss Ratio
1.07
kda
2
wins
10,328
Credits
413
CPM
14
kills
23
deaths
21
assists
68,284
damage
2,731
dpm
62,797
Weapon
77,160
taken
0
Shielding
0
healing
0
self healing
1m 6s
objective time
1
losses
Normal: Team Deathmatch
2 Games
1,435
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

8m
playtime
50%
Win/Loss Ratio
1.08
kda
1
wins
3,745
Credits
468
CPM
7
kills
13
deaths
14
assists
34,043
damage
4,255
dpm
31,217
Weapon
36,212
taken
0
Shielding
0
healing
0
self healing
0s
objective time
1
losses
Recently Played
October 21st - November 20th

All Queues

Normal: Onslaught

Normal: Payload

Normal: Siege

Normal: Team Deathmatch

Recent Matches

Normal: Siege - 12 days ago
14m
-207
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-164 SR
View Match
6 / 17 / 10
0.65 KDA
Cassie
Level 4 / 2,664G
Quiver

Quiver

Weapon

Increase your maximum Ammo by 3.

Level 3

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 3s.

Level 3

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 3

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 30%.

Level 3

Tumble

Tumble

Armor

Increase your maximum Health by 150.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Normal: Siege - 12 days ago
6m
+58
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+48 SR
View Match
0 / 2 / 6
1.5 KDA
Ruckus
Level 3 / 1,446G
Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Flux Generator

Flux Generator

Emitter

Increase the Shield granted by Emitter by 1250.

Level 1

Normal: Onslaught - 12 days ago
8m
+146
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+77 SR
View Match
9 / 9 / 5
1.28 KDA
Viktor
Level 3 / 3,579G
Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 45%.

Level 3

Predator

Predator

Iron Sights

Gain 24% Lifesteal while using Iron Sights.

Level 3

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 150.

Level 3

Scramble

Scramble

Hustle

Reduce damage taken by 15% while using Hustle.

Level 3

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 6.

Level 3

Burst Mode

Burst Mode

Weapon

Switch your rifle to 3-Shot-Burst mode, increasing your effective range and firing three 220-damage shots every 0.4s.

Level 1

Normal: Siege - 12 days ago
7m
+64
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+113 SR
View Match
5 / 0 / 13
11.5 KDA
Viktor
Level 3 / 1,865G
Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 45%.

Level 3

Predator

Predator

Iron Sights

Gain 24% Lifesteal while using Iron Sights.

Level 3

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 150.

Level 3

Scramble

Scramble

Hustle

Reduce damage taken by 15% while using Hustle.

Level 3

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 6.

Level 3

Cardio

Cardio

Hustle

Heal for 400 per second while using Hustle.

Level 1

Normal: Onslaught - 12 days ago
8m
+305
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+94 SR
View Match
2 / 2 / 6
2.5 KDA
Ruckus
Level 3 / 2,885G
Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Flux Generator

Flux Generator

Emitter

Increase the Shield granted by Emitter by 1250.

Level 1