This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Health by 250.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Health by 250.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
Increase the duration of Prowl by 1s.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 20%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Heal for 120 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
Increase the duration of Prowl by 1s.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 20%.
Pounce Executes targets at or below 35% Health.