This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Reduce the Cooldown of Crouching Tigron by 0.6s.
Heal for 225 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.