This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 50 when you use Envelop.
Heal for 40 every 1s while Spirit Linked to an ally.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Distortion Field by 1s.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase your maximum Health by 150.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your maximum Ammo by 8.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 8%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 when you use Envelop.
Increase your maximum Ammo by 6.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 when you use Envelop.
Increase your maximum Ammo by 6.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 50 when you use Envelop.
Heal for 40 every 1s while Spirit Linked to an ally.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Increase your maximum Ammo by 10.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Ultimate charge rate by 7%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Health by 250.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 6.
Increase the range of Chain Heal bounces by 40%.