This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 20% of your maximum Booster fuel after using Thrust.
Heal for 35 for each enemy hit by your Salvo rockets.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Increase the duration of Rune of Travel by 2s.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your Movement Speed by 32% while Rune of Travel is active.
Gain 20% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Increase your maximum Ammo by 4.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 35%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 30 after using Blink.
Heal for 180 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 24%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Inferno Cannon by 30%.
Increase the Mana generation of Frost Bomb by 30%.
Heal for 200 every 1s while using FrostFire Glide.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase your maximum Health by 450.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 16% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Gain 15% Lifesteal.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 25% while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Gain 15% Lifesteal.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 25% while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Gain 15% Lifesteal.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 25% while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Increase your maximum Ammo by 4.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after activating Impasse.
Increase your Reload Speed by 15%.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 300 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Increase your maximum Ammo by 4.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 33% while Billow is active.
Increase the travel distance of Whirl by 8%.
Increase your Reload Speed by 20%.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 33% while Billow is active.
Increase the travel distance of Whirl by 8%.
Increase your Reload Speed by 20%.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 33% while Billow is active.
Increase the travel distance of Whirl by 8%.
Increase your Reload Speed by 20%.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase your maximum Health by 450.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 16% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after getting an Elimination.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 500-Health Shield after activating Nullify.
Generate 300 Shield after using Protection.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after getting an Elimination.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 500-Health Shield after activating Nullify.
Generate 300 Shield after using Protection.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 10%.
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your Movement Speed by 25% for 2s after Dash ends.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Reduce scope-in and scope-out time by 100%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 12% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 45 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 200 for each enemy hit with Fireball.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase your maximum Health by 450.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 16% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Inferno Cannon by 30%.
Increase the Mana generation of Frost Bomb by 30%.
Heal for 200 every 1s while using FrostFire Glide.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.