This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Increase the travel distance of Wings of Wrath by 20%.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Heal for 300 for each enemy hit with Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 32% while Rune of Travel is active.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 32%.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 20%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Increase your Movement Speed by 25% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 32% while Rune of Travel is active.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 40%.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 40%.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Heal for 50 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Heal for 50 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your jump height by 60% while Agility is active.
Increase the Movement Speed boost of Agility by 20%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 40%.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 40%.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.