This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Heal for 50 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Heal for 51 every 0.25s during Body and Soul.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase the duration of Curse stacks by 0.6s.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 1.
Increase the projectile speed of Ricochet by 20%.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Increase your maximum Ammo by 1.
Heal for 200 every 1s while standing near a Shortcut.
Generate 3 Ammo for each enemy hit by Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 1.
Increase the projectile speed of Ricochet by 20%.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Decrease the time between bursts of Dead Ringer's inhand fire by 4%.
Increase the Health of Dead Ringer by 300hp.
Generate 5% Ultimate Charge after hitting your coin.
Increase the projectile speed of Ricochet by 40%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Dimensional Link by 3.75s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.