This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Health by 150.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Health by 150.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase the projectile speed of Ricochet by 40%.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 120.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase the projectile speed of Ricochet by 40%.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 120.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase the projectile speed of Ricochet by 40%.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 120.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase the projectile speed of Ricochet by 40%.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 120.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase the projectile speed of Ricochet by 40%.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 120.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the Health of Dead Ringer by 450hp.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.