This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Crippling Throw by 1.2s.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Crippling Throw by 1.2s.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase your maximum Health by 150.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 8% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.