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31
Tflame777

NA - Updated 4 months ago

Normal: Team Deathmatch - 4 months ago
4m
-247
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-191 SR
View Match
4 / 5 / 5
1.3 KDA
Torvald
Level 28 / 2,440G
Timeshaper

Timeshaper

Protection

Generate 6 Ammo for the target of your Protection.

Level 3

Glyph of Siphoning

Glyph of Siphoning

Armor

Gain a 300-Health Shield after getting an Elimination.

Level 3

Arcane Etching

Arcane Etching

Nullify

Gain a 300-Health Shield after activating Nullify.

Level 3

Induction

Induction

Recharge

Generate 6 Ammo after activating Recharge.

Level 3

Vital Grasp

Vital Grasp

Recharge

Heal for 225 after activating Recharge.

Level 3

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Normal: Siege - 4 months ago
9m
-182
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-144 SR
View Match
0 / 9 / 2
0.11 KDA
Yagorath
Level 28 / 1,422G
Collateral Damage

Collateral Damage

Form Swap

Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.

Level 4

Raze and Burn

Raze and Burn

Piercing Quills

Heal for 150 after hitting an enemy with Piercing Quills.

Level 3

Spreading Domain

Spreading Domain

Hardening

Heal for 300 if you do not cancel Hardening before it ends.

Level 3

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.

Level 3

Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 400.

Level 2

Unnatural Persistence

Unnatural Persistence

Armor

Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.

Level 1