This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase Abyssal Fortress' Health by 200
Increase the speed Rift Slash travels at by 20%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 5s.
Heal for 250 over 2s while in Smoke Screen.
Increase your Movement Speed by 21% while Out of Combat.
Reduce the Cooldown of Hidden by 2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 2.5s.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase the radius of your Distortion Field by 20%.
Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Increase the Healing you do by 5% while at or below 70% Health.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the Health of Healing Totem by 150.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 75%.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Increase the Healing you do by 5% while at or below 70% Health.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Increase the area that Flare will Reveal enemies by 10%.
Generate 45 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase your maximum Ammo by 2.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 12%.
Increase vertical movement of Death Wings by 10%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Heal for 90 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Gain a 125-Health Shield for 3s after activating Impasse.
Heal for 750 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 12%.
Increase vertical movement of Death Wings by 10%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 12%.
Increase vertical movement of Death Wings by 10%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 12%.
Increase vertical movement of Death Wings by 10%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the duration of Emitter by 2s.
Reduce the Cooldown of Emitter by 1s.
Heal 120 health for each player hit by Missile Launcher.
Heal for 250 every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 12%.
Increase vertical movement of Death Wings by 10%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 28%.
Heal for 250 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 1.6s.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 5s.
Heal for 250 over 2s while in Smoke Screen.
Increase your Movement Speed by 21% while Out of Combat.
Reduce the Cooldown of Hidden by 2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase your maximum Ammo by 2.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Heal for 100 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 26% of the damage dealt by Shatter.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the duration of Barricade by 1.7999999999999998s.
Reduce the Cooldown of Barricade by 2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Heal for 300 for each enemy hit with Poppy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 225 after using Poppy Bomb.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.