This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 32% of its base value.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 100.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Poppy Bomb.
Heal for 15 for each Sticky Bomb you Detonate.
Heal for 130 after using Grumpy Bomb.
Increase your maximum Health by 250.
Heal for 225 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 32% of its base value.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 100.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Heal for 150 after activating Conviction.
Heal for 280 for each enemy hit with Reckoning.
Increase your maximum Health by 600.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 750.