This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Heal for 80 after using Withdraw.
Heal for 140 after hitting an enemy with Crippling Arrow.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Combat Trance is active.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Health by 250.
Heal for 40 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.