This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase the distance traveled by Juggernaut by 8%.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 70%.
Reduce the Cooldown of Astral Mark by 0.8s.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 40%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Heal for 30 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 70%.
Reduce the Cooldown of Astral Mark by 0.8s.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 40%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase the distance traveled by Juggernaut by 8%.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Heal for 30 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 25% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Fireball by 0.9s.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 70%.
Reduce the Cooldown of Astral Mark by 0.8s.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 40%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Dimensional Link by 1.25s.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Heal for 30 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.